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二维和三维场景中的颜色恒常性:观看方法和表面纹理的影响

Color Constancy in Two-Dimensional and Three-Dimensional Scenes: Effects of Viewing Methods and Surface Texture.

作者信息

Morimoto Takuma, Mizokami Yoko, Yaguchi Hirohisa, Buck Steven L

机构信息

University of Oxford, UK.

Graduate School of Engineering, Chiba University, Chiba, Japan.

出版信息

Iperception. 2017 Dec 6;8(6):2041669517743522. doi: 10.1177/2041669517743522. eCollection 2017 Nov-Dec.

Abstract

There has been debate about how and why color constancy may be better in three-dimensional (3-D) scenes than in two-dimensional (2-D) scenes. Although some studies have shown better color constancy for 3-D conditions, the role of specific cues remains unclear. In this study, we compared color constancy for a 3-D miniature room (a real scene consisting of actual objects) and 2-D still images of that room presented on a monitor using three viewing methods: binocular viewing, monocular viewing, and head movement. We found that color constancy was better for the 3-D room; however, color constancy for the 2-D image improved when the viewing method caused the scene to be perceived more like a 3-D scene. Separate measurements of the perceptual 3-D effect of each viewing method also supported these results. An additional experiment comparing a miniature room and its image with and without texture suggested that surface texture of scene objects contributes to color constancy.

摘要

关于在三维(3-D)场景中颜色恒常性为何以及如何比二维(2-D)场景中更好,一直存在争议。尽管一些研究表明在3-D条件下颜色恒常性更好,但特定线索的作用仍不明确。在本研究中,我们使用三种观看方法:双眼观看、单眼观看和头部移动,比较了三维微型房间(由实际物体组成的真实场景)和在显示器上呈现的该房间的二维静态图像的颜色恒常性。我们发现三维房间的颜色恒常性更好;然而,当观看方法使场景被感知更像三维场景时,二维图像的颜色恒常性会提高。对每种观看方法的感知三维效果的单独测量也支持了这些结果。一项额外的实验比较了有纹理和无纹理的微型房间及其图像,结果表明场景物体的表面纹理有助于颜色恒常性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0498/5721973/0dd517eaa600/10.1177_2041669517743522-fig1.jpg

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