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存在光散射时的颜色刺激感知。

Color stimuli perception in presence of light scattering.

作者信息

Ozolinsh Maris, Colomb Michéle, Ikaunieks Gatis, Karitans Varis

机构信息

Department of Optometry and Vision Science, University of Latvia, Riga, Latvia.

出版信息

Vis Neurosci. 2006 May-Aug;23(3-4):597-601. doi: 10.1017/S0952523806233443.

Abstract

Perception of different color contrast stimuli was studied in the presence of light scattering: in a fog chamber in Clermont-Ferrand and in laboratory conditions where light scattering of similar levels was obtained, using different light scattering eye occluders. Blue (shortest wavelength) light is scattered in fog to the greatest extent, causing deterioration of vision quality especially for the monochromatic blue stimuli. However, for the color stimuli presented on a white background, visual acuity in fog for blue Landolt-C optotypes was higher than for red and green optotypes on the white background. The luminance of color Landolt-C optotypes presented on a LCD screen was chosen corresponding to the blue, green, and red color contributions in achromatic white stimuli (computer digital R, G, or B values for chromatic stimuli equal to RGB values in the achromatic white background) that results in the greatest luminance contrast for the white-blue stimuli, thus advancing the visual acuity for the white-blue stimuli. Besides such blue stimuli on the white background are displayed with a uniform, spatially unmodulated distribution of the screen blue phosphor emission over the entire area of the screen including the stimulus C optotype area. It follows that scattering, which has the greatest effect on the blue component of screen luminance, has the least effect on the perception of white-blue stimuli.

摘要

在存在光散射的情况下研究了对不同颜色对比刺激的感知

在克莱蒙费朗的雾室中以及在实验室条件下(通过使用不同的光散射眼罩获得类似程度的光散射)。蓝光(最短波长)在雾中散射程度最大,尤其会导致单色蓝色刺激的视觉质量下降。然而,对于白色背景上呈现的颜色刺激,雾中蓝色兰多尔特C视标的视力高于白色背景上的红色和绿色视标。选择在液晶显示屏上呈现的彩色兰多尔特C视标的亮度,使其对应于消色差白色刺激中的蓝色、绿色和红色颜色贡献(彩色刺激的计算机数字R、G或B值等于消色差白色背景中的RGB值),这会导致白色 - 蓝色刺激的亮度对比度最大,从而提高白色 - 蓝色刺激的视力。此外,白色背景上的此类蓝色刺激以屏幕蓝色荧光粉发射在包括刺激C视标区域在内的整个屏幕区域上均匀、空间未调制的分布显示。由此可见,对屏幕亮度蓝色分量影响最大的散射对白色 - 蓝色刺激的感知影响最小。

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