Miller Leslie, Moreno Janette, Willcockson Irmgard, Smith Donna, Mayes Janice
Center for Technology in Teaching and Learning, Rice University, Houston, TX 77005, USA.
CBE Life Sci Educ. 2006 Summer;5(2):137-43. doi: 10.1187/cbe.05-08-0115.
Most of today's students are skilled in instant messaging, Web browsing, online games, and blogs. These have become part of the social landscape and have changed how we learn and where we learn. The question becomes how to harness the attractiveness and ubiquity of electronic venues toward the goal of teaching neuroscience. At the Rice University Center for Technology in Teaching and Learning, a central focus is the creation of innovative materials that appeal to middle school students. A recent project was undertaken through a Science Education Drug Abuse Partnership Award (R25 DA15063) from the National Institute on Drug Abuse to inform adolescents about the neurobiology of substance abuse and the current research dealing with a class of drugs known as club drugs. Problem-based learning, multimedia pedagogy, and the National Science Content Standards were integrated to produce The Reconstructors, an episodic series available via the World Wide Web at http://reconstructors.rice.edu. A field test of students from five schools assessed the retention of content after "playing" The Reconstructors series titled Nothing to Rave About. Gain scores indicated that middle school students' knowledge about club drugs and the basic neuroscience concepts that explain their effects improved significantly.
如今的大多数学生都擅长即时通讯、网页浏览、网络游戏和博客写作。这些已成为社会景象的一部分,改变了我们学习的方式和地点。问题就变成了如何利用电子场所的吸引力和普遍性来实现神经科学教学的目标。在莱斯大学教学与学习技术中心,一个核心重点是创作吸引中学生的创新材料。最近通过美国国立药物滥用研究所的科学教育药物滥用合作奖(R25 DA15063)开展了一个项目,向青少年介绍药物滥用的神经生物学以及当前针对一类被称为“俱乐部毒品”的药物的研究。基于问题的学习、多媒体教学法和国家科学内容标准相结合,制作了《重建者》,这是一个通过万维网在http://reconstructors.rice.edu上提供的系列剧集。对来自五所学校的学生进行的实地测试评估了在“播放”名为《没什么可狂欢的》的《重建者》系列后对内容的记忆情况。得分增益表明,中学生对俱乐部毒品以及解释其影响的基本神经科学概念的了解有了显著提高。