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NeuroVR:一个用于临床心理学和行为神经科学的开源虚拟现实平台。

NeuroVR: an open source virtual reality platform for clinical psychology and behavioral neurosciences.

作者信息

Riva Giuseppe, Gaggioli Andrea, Villani Daniela, Preziosa Alessandra, Morganti Francesca, Corsi Riccardo, Faletti Gianluca, Vezzadini Luca

机构信息

Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano, Milan, Italy.

出版信息

Stud Health Technol Inform. 2007;125:394-9.

Abstract

In the past decade, the use of virtual reality for clinical and research applications has become more widespread. However, the diffusion of this approach is still limited by three main issues: poor usability, lack of technical expertise among clinical professionals, and high costs. To address these challenges, we introduce NeuroVR (http://www.neurovr.org--http://www.neurotiv.org), a cost-free virtual reality platform based on open-source software, that allows non-expert users to adapt the content of a pre-designed virtual environment to meet the specific needs of the clinical or experimental setting. Using the NeuroVR Editor, the user can choose the appropriate psychological stimuli/stressors from a database of objects (both 2D and 3D) and videos, and easily place them into the virtual environment. The edited scene can then be visualized in the NeuroVR Player using either immersive or non-immersive displays. Currently, the NeuroVR library includes different virtual scenes (apartment, office, square, supermarket, park, classroom, etc.), covering two of the most studied clinical applications of VR: specific phobias and eating disorders. The NeuroVR Editor is based on Blender (http://www.blender.org), the open source, cross-platform suite of tools for 3D creation, and is available as a completely free resource. An interesting feature of the NeuroVR Editor is the possibility to add new objects to the database. This feature allows the therapist to enhance the patient's feeling of familiarity and intimacy with the virtual scene, i.e., by using photos or movies of objects/people that are part of the patient's daily life, thereby improving the efficacy of the exposure. The NeuroVR platform runs on standard personal computers with Microsoft Windows; the only requirement for the hardware is related to the graphics card, which must support OpenGL.

摘要

在过去十年中,虚拟现实在临床和研究应用中的使用变得更加广泛。然而,这种方法的推广仍然受到三个主要问题的限制:可用性差、临床专业人员缺乏技术专长以及成本高昂。为应对这些挑战,我们推出了NeuroVR(http://www.neurovr.org--http://www.neurotiv.org),这是一个基于开源软件的免费虚拟现实平台,它允许非专业用户调整预先设计的虚拟环境的内容,以满足临床或实验环境的特定需求。使用NeuroVR编辑器,用户可以从对象(2D和3D)和视频数据库中选择合适的心理刺激/压力源,并轻松将它们放置到虚拟环境中。然后,可以使用沉浸式或非沉浸式显示器在NeuroVR播放器中可视化编辑后的场景。目前,NeuroVR库包括不同的虚拟场景(公寓、办公室、广场、超市、公园、教室等),涵盖了虚拟现实研究最多的两种临床应用:特定恐惧症和饮食失调。NeuroVR编辑器基于Blender(http://www.blender.org),这是一个用于3D创作的开源、跨平台工具套件,并且作为完全免费的资源提供。NeuroVR编辑器的一个有趣功能是可以向数据库中添加新对象。此功能使治疗师能够增强患者对虚拟场景的熟悉感和亲密感,即通过使用患者日常生活中一部分的对象/人的照片或电影,从而提高暴露疗法的效果。NeuroVR平台在装有Microsoft Windows的标准个人计算机上运行;硬件的唯一要求与显卡有关,显卡必须支持OpenGL。

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