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用于建筑交互式可视化的样式语法。

Style grammars for interactive visualization of architecture.

作者信息

Aliaga Daniel G, Rosen Paul A, Bekins Daniel R

机构信息

Department of Computer Science, Purdue University, West Lafayette, IN 47906, USA.

出版信息

IEEE Trans Vis Comput Graph. 2007 Jul-Aug;13(4):786-97. doi: 10.1109/TVCG.2007.1024.

Abstract

Interactive visualization of architecture provides a way to quickly visualize existing or novel buildings and structures. Such applications require both fast rendering and an effortless input regimen for creating and changing architecture using high-level editing operations that automatically fill in the necessary details. Procedural modeling and synthesis is a powerful paradigm that yields high data amplification and can be coupled with fast-rendering techniques to quickly generate plausible details of a scene without much or any user interaction. Previously, forward generating procedural methods have been proposed where a procedure is explicitly created to generate particular content. In this paper, we present our work in inverse procedural modeling of buildings and describe how to use an extracted repertoire of building grammars to facilitate the visualization and quick modification of architectural structures and buildings. We demonstrate an interactive application where the user draws simple building blocks and, using our system, can automatically complete the building "in the style of" other buildings using view-dependent texture mapping or nonphotorealistic rendering techniques. Our system supports an arbitrary number of building grammars created from user subdivided building models and captured photographs. Using only edit, copy, and paste metaphors, the entire building styles can be altered and transferred from one building to another in a few operations, enhancing the ability to modify an existing architectural structure or to visualize a novel building in the style of the others.

摘要

建筑的交互式可视化提供了一种快速可视化现有或新型建筑物及结构的方法。此类应用既需要快速渲染,又需要一种轻松的输入方式,以便使用能自动填充必要细节的高级编辑操作来创建和更改建筑。过程建模与合成是一种强大的范例,可实现高数据放大,并且可以与快速渲染技术相结合,在无需太多用户交互或完全没有用户交互的情况下快速生成场景的合理细节。以前,已经提出了正向生成过程方法,即明确创建一个过程来生成特定内容。在本文中,我们展示了我们在建筑物逆向过程建模方面的工作,并描述了如何使用提取的建筑语法库来促进建筑结构和建筑物的可视化及快速修改。我们展示了一个交互式应用程序,用户绘制简单的建筑模块,并使用我们的系统,通过视图相关纹理映射或非真实感渲染技术,能够自动以其他建筑的“风格”完成建筑。我们的系统支持从用户细分的建筑模型和拍摄的照片中创建任意数量的建筑语法。仅使用编辑、复制和粘贴等隐喻,整个建筑风格就能在几次操作中改变并从一座建筑转移到另一座建筑,增强了修改现有建筑结构或按照其他建筑风格可视化新型建筑的能力。

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