Cole Helena, Griffiths Mark D
International Gaming Research Unit, Psychology Division, Department of Social Sciences, Nottingham Trent University, United Kingdom.
Cyberpsychol Behav. 2007 Aug;10(4):575-83. doi: 10.1089/cpb.2007.9988.
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships. The study demonstrated that the social interactions in online gaming form a considerable element in the enjoyment of playing. The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners. It was concluded that virtual gaming may allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age. MMORPGs also offer a place where teamwork, encouragement, and fun can be experienced.
迄今为止,大多数针对大型多人在线角色扮演游戏(MMORPG)的研究都考察了玩家的人口统计学特征。本研究探讨了MMORPG内部和外部发生的社交互动。样本包括来自45个国家的912名自行选择的MMORPG玩家。研究发现,MMORPG是高度社交互动的环境,提供了建立深厚友谊和情感关系的机会。该研究表明,在线游戏中的社交互动是游戏乐趣的重要组成部分。研究显示,MMORPG可能是极具社交性的游戏,很大比例的玩家能结交到终生的朋友和伴侣。研究得出结论,虚拟游戏可能使玩家能够以因自身外貌、性别、性取向和/或年龄而在现实生活中可能不太自在的方式来表达自己。MMORPG还提供了一个可以体验团队合作、鼓励和乐趣的场所。