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通过结构化预渲染多分辨率图像进行交互式互联网可视化传输。

Interactive, internet delivery of visualization via structured prerendered multiresolution imagery.

作者信息

Chen Jerry, Yoon Ilmi, Bethel Wes

机构信息

Small Business Development, Yahoo Inc., Sunnyvale, CA 94088-3707, USA.

出版信息

IEEE Trans Vis Comput Graph. 2008 Mar-Apr;14(2):302-12. doi: 10.1109/TVCG.2007.70428.

Abstract

We present a novel approach for latency-tolerant delivery of visualization and rendering results where client-side frame rate display performance is independent of source dataset size, image size, visualization technique or rendering complexity. Our approach delivers pre-rendered, multiresolution images to a remote user as they navigate through different viewpoints, visualization or rendering parameters. We employ demand-driven tiled, multiresolution image streaming and prefetching to efficiently utilize available bandwidth while providing the maximum resolution user can perceive from a given viewpoint. Since image data is the only input to our system, our approach is generally applicable to all visualization and graphics rendering applications capable of generating image files in an ordered fashion. In our implementation, a normal web server provides on-demand images to a remote custom client application, which uses client-pull to obtain and cache only those images required to fulfill the interaction needs. The main contributions of this work are: (1) an architecture for latency-tolerant, remote delivery of precomputed imagery suitable for use with any visualization or rendering application capable of producing images in an ordered fashion; (2) a performance study showing the impact of diverse network environments and different tunable system parameters on end-to-end system performance in terms of deliverable frames per second.

摘要

我们提出了一种用于可视化和渲染结果的延迟容忍交付的新颖方法,其中客户端帧率显示性能与源数据集大小、图像大小、可视化技术或渲染复杂度无关。我们的方法在远程用户浏览不同视点、可视化或渲染参数时,将预渲染的多分辨率图像交付给他们。我们采用需求驱动的平铺式多分辨率图像流和预取技术,以有效利用可用带宽,同时提供用户从给定视点能够感知到的最大分辨率。由于图像数据是我们系统的唯一输入,我们的方法通常适用于所有能够以有序方式生成图像文件的可视化和图形渲染应用程序。在我们的实现中,一个普通的Web服务器向远程自定义客户端应用程序按需提供图像,该应用程序使用客户端拉取来获取并仅缓存满足交互需求所需的那些图像。这项工作的主要贡献在于:(1) 一种用于延迟容忍的、远程交付预计算图像的架构,适用于任何能够以有序方式生成图像的可视化或渲染应用程序;(2) 一项性能研究,展示了不同网络环境和不同可调系统参数对以每秒可交付帧数衡量的端到端系统性能的影响。

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