Kang Youn Joo, Ku Jeonghun, Han Kiwan, Kim Sun I, Yu Tae Won, Lee Jang Han, Park Chang Il
Department of Physical Medicine and Rehabilitation, Myongi Hospital, Seoul, Korea.
Cyberpsychol Behav. 2008 Jun;11(3):329-39. doi: 10.1089/cpb.2007.0116.
Stroke and traumatic brain injury affect an increasing number of people, many of whom retain permanent damage in cognitive functions. Conventionally, cognitive function has been assessed by a paper-based neuropsychological evaluation. However these test environments differ substantially from everyday life. This problem can be overcome by using virtual reality (VR) to objectively evaluate behaviors and cognitive function in simulated daily activities. With our virtual shopping simulation, we compared people who had undergone a stroke with control participants in an immersive VR program that used a head-mounted display (HMD). We evaluated user satisfaction with the tests, complications, and the user interface. Significant differences were consistently found between the stroke group and the control group for the following tasks: stage 1 performance index, interaction error; stage 2 delayed recognition memory score, attention index; and stage 3 executive index (p < 0.001). Perceptive dysfunction, visuospatial dysfunction, level of computer experience, and level of education affected the performance of the stroke group. The frequency of complications in the stroke group, calculated using the cut-off score for the Simulator Sickness Questionnaire, was 9.6% for nausea, 41.9% for oculomotor complications, and 25.8% for disorientation. The frequency of complications between the stroke and control groups was not significantly different. Thirty-five percent of participants in the stroke group and 13% in the control group reported difficulties with using the joystick. This computer-generated VR-based cognitive test shows promise in assessing cognitive function in patients with stroke. More refinements are needed in the user interface and the projection methods.
中风和创伤性脑损伤影响着越来越多的人,其中许多人在认知功能方面会留下永久性损伤。传统上,认知功能是通过纸质神经心理学评估来进行的。然而,这些测试环境与日常生活有很大不同。通过使用虚拟现实(VR)来客观评估模拟日常活动中的行为和认知功能,可以克服这个问题。通过我们的虚拟购物模拟,我们在一个使用头戴式显示器(HMD)的沉浸式VR程序中,将中风患者与对照组参与者进行了比较。我们评估了用户对测试、并发症和用户界面的满意度。在中风组和对照组之间,在以下任务中始终发现显著差异:第一阶段表现指数、交互错误;第二阶段延迟识别记忆分数、注意力指数;以及第三阶段执行指数(p < 0.001)。感知功能障碍、视觉空间功能障碍、计算机经验水平和教育水平影响了中风组的表现。使用模拟器晕动病问卷的临界分数计算得出,中风组恶心的并发症发生率为9.6%,动眼神经并发症发生率为41.9%,定向障碍发生率为25.8%。中风组和对照组之间并发症的发生率没有显著差异。中风组35%的参与者和对照组13%的参与者报告在使用操纵杆方面有困难。这种基于计算机生成的VR认知测试在评估中风患者的认知功能方面显示出了前景。在用户界面和投影方法方面还需要更多改进。