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矢量光束整形

Vectorial beam shaping.

作者信息

Jabbour Toufic G, Kuebler Stephen M

机构信息

CREOL, The College of Optics and Photonics, University of Central Florida, Orlando, FL 32816, USA.

出版信息

Opt Express. 2008 May 12;16(10):7203-13. doi: 10.1364/oe.16.007203.

Abstract

An algorithm is reported for the design of a phase-only diffractive optical element (DOE) that reshapes a beam focused using a high numerical aperture (NA) lens. The vector diffraction integrals are used to relate the field distributions in the DOE plane and focal plane. The integrals are evaluated using the chirp-z transform and computed iteratively within the Method of Generalized Projections (MGP) to identify a solution that simultaneously satisfies the beam shaping and DOE constraints. The algorithm is applied to design a DOE that transforms a circularly apodized flat-top beam of wavelength lambda to a square irradiance pattern when focused using a 1.4-NA objective. A DOE profile is identified that generates a 50 lambda x 50 lambda square irradiance pattern having 7% uniformity error and 74.5% diffraction efficiency (fraction of focused power). The diffraction efficiency and uniformity decrease as the size of the focused profile is reduced toward the diffraction limited spot size. These observations can be understood as a manifestation of the uncertainty principle.

摘要

报道了一种用于设计纯相位衍射光学元件(DOE)的算法,该元件可重塑使用高数值孔径(NA)透镜聚焦的光束。矢量衍射积分用于关联DOE平面和焦平面中的场分布。使用线性调频Z变换对积分进行评估,并在广义投影法(MGP)内进行迭代计算,以确定同时满足光束整形和DOE约束的解决方案。该算法应用于设计一个DOE,当使用1.4-NA物镜聚焦时,它将波长为λ的圆形变迹平顶光束转换为方形辐照度图案。确定了一个DOE轮廓,该轮廓可生成一个50λ×50λ的方形辐照度图案,其均匀性误差为7%,衍射效率为74.5%(聚焦功率的分数)。随着聚焦轮廓尺寸朝着衍射极限光斑尺寸减小,衍射效率和均匀性会降低。这些观察结果可理解为不确定性原理的一种表现。

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