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回顾中的聚散:感知驱动与数据驱动的眼球运动控制

Vergence in reverspective: percept-driven versus data-driven eye movement control.

作者信息

Wagner Michael, Ehrenstein Walter H, Papathomas Thomas V

机构信息

Ariel University Center of Samaria, Ariel, Israel.

出版信息

Neurosci Lett. 2009 Jan 9;449(2):142-6. doi: 10.1016/j.neulet.2008.10.093. Epub 2008 Nov 6.

DOI:10.1016/j.neulet.2008.10.093
PMID:18996440
Abstract

'Reverspectives' (by artist Patrick Hughes) consist of truncated pyramids with their small faces closer to the viewer, allowing realistic scenes to be painted on them. Because their pictorial perspective reverses the physical depth arrangement, reverspectives provide a bistable paradigm of two radically different, competing depth percepts, even when viewed binocularly: points that are physically further are perceived to be closer and vice versa. The key question addressed here is whether vergence is governed by the physical and/or the perceived depth of fixated targets. Vergence eye movements were recorded using the EyeLink II system under conditions optimized to obtain both the veridical and illusory depth percepts of a reverspective. Six gaze locations were signaled by LEDs placed at strategically selected depths on the stimulus surface. We obtained strong evidence that stable vergence fixations were governed by the percept: for the same LED position, eyes converged under veridical depth percepts and diverged under illusory percepts, thus rendering pictorial cues to be as effective as physical cues in vergence control. These results, obtained with stable fixations, do not disagree with earlier studies that found rapid fixational eye movements to be governed by physical depth cues. Together, these results allow us to speculate on the existence of at least two eye movement systems: an automatic, data-driven system for rapid successions of fixations; and a deliberate schema-driven vergence system that accounts for stable fixations based on the perceptual state of the observer.

摘要

《反向透视画》(由艺术家帕特里克·休斯创作)由截顶棱锥组成,其较小的面靠近观者,从而可以在上面绘制逼真的场景。由于其画面透视颠倒了物理深度排列,即使通过双眼观察,反向透视画也提供了两种截然不同、相互竞争的深度感知的双稳态范式:物理上更远的点被感知为更近,反之亦然。这里要解决的关键问题是辐辏是否受注视目标的物理深度和/或感知深度的支配。在经过优化以获取反向透视画的真实和虚幻深度感知的条件下,使用EyeLink II系统记录辐辏眼动。通过放置在刺激表面经过策略性选择深度处的发光二极管来标记六个注视位置。我们获得了有力证据,表明稳定的辐辏注视受感知的支配:对于相同的发光二极管位置,眼睛在真实深度感知下会聚,在虚幻感知下散开,从而使画面线索在辐辏控制中与物理线索一样有效。这些通过稳定注视获得的结果与早期发现快速注视眼动受物理深度线索支配的研究并不矛盾。总之,这些结果使我们能够推测至少存在两种眼动系统:一种是用于快速连续注视的自动、数据驱动系统;另一种是基于观察者感知状态来解释稳定注视的有意图式驱动的辐辏系统。

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