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人类观察者对视觉纹理倾斜度的低估:一种模型。

Underestimation of visual texture slant by human observers: a model.

作者信息

Turner M R, Gerstein G L, Bajcsy R

机构信息

Department of Physiology, University of Pennsylvania, Philadelphia 19104.

出版信息

Biol Cybern. 1991;65(4):215-26. doi: 10.1007/BF00206219.

Abstract

The perspective image of an obliquely inclined textured surface exhibits shape and density distortions of texture elements which allow a human observer to estimate the inclination angle of the surface. However, it has been known since the work of Gibson (1950) that, in the absence of other cues, humans tend to underestimate the slant angle of the surface, particularly when the texture is perceived as being "irregular." The perspective distortions which affect texture elements also shift the projected spatial frequencies of the texture in systematic ways. Using a suitable local spectral filter to measure these frequency gradients, the inclination angle of the surface may be estimated. A computational model has been developed which performs this task using distributions of outputs from filters found to be a good description of simple-cell receptive fields. However, for "irregular" textures the filter output distributions are more like those of "regular" textures at shallower angles of slant, leading the computational algorithm to underestimate the slant angle. This behavioral similarity between human and algorithm suggests the possibility that a similar visual computation is performed in cortex.

摘要

倾斜纹理表面的透视图会呈现纹理元素的形状和密度扭曲,这使得人类观察者能够估计表面的倾斜角度。然而,自吉布森(1950年)的研究以来就已知道,在没有其他线索的情况下,人类往往会低估表面的倾斜角度,尤其是当纹理被视为“不规则”时。影响纹理元素的透视扭曲也会以系统的方式改变纹理的投影空间频率。使用合适的局部频谱滤波器来测量这些频率梯度,就可以估计表面的倾斜角度。已经开发出一种计算模型,该模型使用被发现能很好描述简单细胞感受野的滤波器输出分布来执行此任务。然而,对于“不规则”纹理,滤波器输出分布在较浅的倾斜角度下更类似于“规则”纹理的输出分布,导致计算算法低估倾斜角度。人类与算法之间的这种行为相似性表明,在皮层中可能执行了类似的视觉计算。

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