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我们有一个问题:对自我报告的与Wii相关损伤的综述。

Wii have a problem: a review of self-reported Wii related injuries.

作者信息

Sparks Dorothy, Chase Daniel, Coughlin Lisa

机构信息

Western Reserve Care System/Northeastern Ohio Universities College of Medicine, Youngstown, OH, USA.

出版信息

Inform Prim Care. 2009;17(1):55-7. doi: 10.14236/jhi.v17i1.715.

Abstract

PURPOSE

The increasing popularity of the Wii video game console has been associated with a number of gameplay related traumas. We sought to investigate if there were any identifiable injury patterns associated with Wii use.

METHODS

Utilising a database of self-reported Wii related injuries, the data was categorised by type of injury and game title being played at the time of injury.

FINDINGS

We found that of 39 reported Wii related injuries over a two-year span, 46% occurred while playing the Wii Sports Tennis software. Further, we identified 14 distinct injury patterns sustained during gameplay. Of these injuries, hand lacerations were the most common, accounting for 44% of the total number of reported cases.

CONCLUSIONS

Injury associated with video game play is not unique to the Wii, nor is it a new phenomenon. However, the Wii console appears to have a higher rate of associated injuries than traditional game consoles because of its unique user interface. We review the literature and discuss some of the medical complications associated with the Wii and other video game consoles.

摘要

目的

Wii 视频游戏机越来越受欢迎,与之相关的是一些与游戏玩法有关的创伤。我们试图调查是否存在与使用 Wii 相关的任何可识别的损伤模式。

方法

利用一个自我报告的与 Wii 相关损伤的数据库,数据按损伤类型和受伤时正在玩的游戏标题进行分类。

结果

我们发现,在两年时间里报告的 39 例与 Wii 相关的损伤中,46%发生在玩《Wii 运动网球》软件时。此外,我们确定了游戏过程中出现的 14 种不同的损伤模式。在这些损伤中,手部撕裂伤最为常见,占报告病例总数的 44%。

结论

与电子游戏相关的损伤并非 Wii 所特有,也不是新现象。然而,由于其独特的用户界面,Wii 游戏机似乎比传统游戏机有更高的相关损伤发生率。我们回顾了文献并讨论了一些与 Wii 和其他视频游戏机相关的医学并发症。

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