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虚拟患者设计原则:一项针对学生的焦点小组研究。

Design principles for virtual patients: a focus group study among students.

机构信息

Department of Paediatrics, University Children's Hospital, Heidelberg, Germany.

出版信息

Med Educ. 2009 Jun;43(6):580-8. doi: 10.1111/j.1365-2923.2009.03369.x.

Abstract

OBJECTIVES

This study aimed to examine what students perceive as the ideal features of virtual patient (VP) design in order to foster learning with a special focus on clinical reasoning.

METHODS

A total of 104 Year 5 medical students worked through at least eight VPs representing four different designs during their paediatric clerkship. The VPs were presented in two modes and differed in terms of the authenticity of the user interface (with or without graphics support), predominant question type (long- versus short-menu questions) and freedom of navigation (relatively free versus predetermined). Each mode was presented in a rich and a poor version with regard to the use of different media and questions and explanations explicitly directed at clinical reasoning. Five groups of between four and nine randomly selected students (n = 27) participated in focus group interviews facilitated by a moderator using a questioning route. The interviews were videotaped, transcribed and analysed. Summary reports were approved by the students.

RESULTS

Ten principles of VP design emerged from the analysis. A VP should be relevant, of an appropriate level of difficulty, highly interactive, offer specific feedback, make optimal use of media, help students focus on relevant learning points, offer recapitulation of key learning points, provide an authentic web-based interface and student tasks, and contain questions and explanations tailored to the clinical reasoning process.

CONCLUSIONS

Students perceived the design principles identified as being conducive to their learning. Many of these principles are supported by the results of other published studies. Future studies should address the effects of these principles using quantitative controlled designs.

摘要

目的

本研究旨在探讨学生对虚拟患者(VP)设计的理想特征的看法,以便特别关注临床推理来促进学习。

方法

共有 104 名五年级医学生在儿科实习期间至少完成了 8 个代表 4 种不同设计的 VP。VP 以两种模式呈现,在用户界面的真实性(有无图形支持)、主要问题类型(长菜单问题与短菜单问题)和导航自由度(相对自由与预定)方面存在差异。每种模式都有丰富和简单两种版本,涉及不同媒体的使用以及针对临床推理的明确问题和解释。5 个随机选择的 4 至 9 名学生小组(n = 27)参与了焦点小组访谈,由主持人使用提问方式进行引导。访谈进行了录像、转录和分析。总结报告经学生批准。

结果

从分析中得出了 10 条 VP 设计原则。VP 应该是相关的、适当难度的、高度互动的、提供具体反馈的、充分利用媒体的、帮助学生关注相关学习要点的、提供关键学习要点的复习、提供真实的基于网络的界面和学生任务的、并包含针对临床推理过程的问题和解释。

结论

学生认为确定的设计原则有助于他们的学习。其中许多原则得到了其他已发表研究的结果支持。未来的研究应使用定量对照设计来研究这些原则的效果。

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