Laboratory of Artificial and Natural Cognition, Department of Relational Sciences, University of Naples "Federico II", Via Porta di Massa 1, 80133 Naples, Italy.
Anim Cogn. 2010 Jan;13(1):157-74. doi: 10.1007/s10071-009-0255-7. Epub 2009 Jul 7.
Vertebrate species use geometric information and non-geometric or featural cues to orient. Under some circumstances, when both geometric and non-geometric information are available, the geometric information overwhelms non-geometric cues (geometric primacy). In other cases, we observe the inverse tendency or the successful integration of both cues. In past years, modular explanations have been proposed for the geometric primacy: geometric and non-geometric information are processed separately, with the geometry module playing a dominant role. The modularity issue is related to the recent debate on the encoding of geometric information: is it innate or does it depend on environmental experience? In order to get insight into the mechanisms that cause the wide variety of behaviors observed in nature, we used Artificial Life experiments. We demonstrated that agents trained mainly with a single class of information oriented efficiently when they were exposed to one class of information (geometric or non-geometric). When they were tested in environments that contained both classes of information, they displayed a primacy for the information that they had experienced more during their training phase. Encoding and processing geometric and non-geometric information was run in a single cognitive neuro-representation. These findings represent a theoretical proof that the exposure frequency to different spatial information during a learning/adaptive history could produce agents with no modular neuro-cognitive systems that are able to process different types of spatial information and display various orientation behaviors (geometric primacy, non-geometric primacy, no primacy at all).
脊椎动物物种利用几何信息和非几何或特征线索来定向。在某些情况下,当存在几何和非几何信息时,几何信息会压倒非几何线索(几何优先)。在其他情况下,我们观察到相反的趋势或两种线索的成功整合。在过去的几年中,已经提出了模块化解释来解释几何优先:几何和非几何信息是分开处理的,几何模块起着主导作用。模块性问题与最近关于几何信息编码的争论有关:它是天生的还是取决于环境经验?为了深入了解导致自然界中观察到的各种行为的机制,我们使用了人工生命实验。我们证明,主要接受单一类信息训练的代理在接触到一类信息(几何或非几何)时能够有效地定向。当他们在包含两类信息的环境中进行测试时,他们表现出对在训练阶段经历过更多的信息的优先性。编码和处理几何和非几何信息是在单个认知神经表示中进行的。这些发现代表了一个理论证明,即在学习/适应历史期间,不同空间信息的暴露频率可能会产生没有模块化神经认知系统的代理,这些代理能够处理不同类型的空间信息并表现出各种定向行为(几何优先、非几何优先、完全没有优先)。