Panait Lucian, Akkary Ehab, Bell Robert L, Roberts Kurt E, Dudrick Stanley J, Duffy Andrew J
Saint Mary's Hospital, Waterbury, Connecticut, USA.
J Surg Res. 2009 Oct;156(2):312-6. doi: 10.1016/j.jss.2009.04.018. Epub 2009 May 14.
Laparoscopic virtual reality simulators are becoming a ubiquitous tool in resident training and assessment. These devices provide the operator with various levels of realism, including haptic (or force) feedback. However, this feature adds significantly to the cost of the devices, and limited data exist assessing the value of haptics in skill acquisition and development. Utilizing the Laparoscopy VR (Immersion Medical, Gaithersburg, MD), we hypothesized that the incorporation of force feedback in the simulated operative environment would allow superior trainee performance compared with performance of the same basic skills tasks in a non-haptic model.
Ten medical students with minimal laparoscopic experience and similar baseline skill levels as proven by performance of two fundamentals of laparoscopic surgery (FLS) tasks (peg transfer and cutting drills) voluntarily participated in the study. Each performed two tasks, analogous to the FLS drills, on the Laparoscopy VR at 3 levels of difficulty, based on the established settings of the manufacturer. After achieving familiarity with the device and tasks, the students completed the drills both with and without force feedback. Data on completion time, instrument path length, right and left hand errors, and grasping tension were analyzed. The scores in the haptic-enhanced simulation environment were compared with the scores in the non-haptic model and analyzed utilizing Student's t-test.
The peg transfer drill showed no difference in performance between the haptic and non-haptic simulations for all metrics at all three levels of difficulty. For the more complex cutting exercise, the time to complete the tasks was significantly shorter when force feedback was provided, at all levels of difficulty (158+/-56 versus 187+/-51 s, 176+/-49 versus 222+/-68 s, and 275+/-76 versus 422+/-220 s, at levels 1, 2, and 3, respectively, P<0.05). Data on instrument path length, grasping tension, and errors showed a trend toward a benefit from haptics at all difficulty levels, but this difference did not achieve statistical significance.
In the more advanced tasks, haptics allowed superior precision, resulting in faster completion of tasks and a trend toward fewer technical errors. In the more basic tasks, haptic-enhanced simulation did not demonstrate an appreciable performance improvement among our trainees. These data suggest that the additional expense of haptic-enhanced laparoscopic simulators may be justified for advanced skill development in surgical trainees as simulator technology continues to improve.
腹腔镜虚拟现实模拟器正成为住院医师培训和评估中普遍使用的工具。这些设备为操作者提供了不同程度的真实感,包括触觉(或力)反馈。然而,这一特性显著增加了设备成本,并且评估触觉在技能获取和发展中的价值的数据有限。利用腹腔镜虚拟现实模拟器(Immersion Medical公司,马里兰州盖瑟斯堡),我们假设在模拟手术环境中加入力反馈将使学员的表现优于在非触觉模型中执行相同基本技能任务的表现。
十名腹腔镜经验极少且通过两项腹腔镜手术基本技能(FLS)任务(移钉和切割操作)的表现证明具有相似基线技能水平的医学生自愿参与了该研究。根据制造商既定的设置,每位学生在腹腔镜虚拟现实模拟器上以3个难度级别执行两项类似于FLS操作的任务。在熟悉设备和任务后,学生们分别在有和没有力反馈的情况下完成操作。分析了完成时间、器械路径长度、左右手失误以及抓握张力的数据。将触觉增强模拟环境中的分数与非触觉模型中的分数进行比较,并使用学生t检验进行分析。
在所有三个难度级别下,移钉操作在触觉和非触觉模拟之间的所有指标上均未显示出表现差异。对于更复杂的切割操作,在所有难度级别下,提供力反馈时完成任务的时间明显更短(1级、2级和3级分别为158±56秒对187±51秒、176±49秒对222±68秒、275±76秒对422±220秒,P<0.05)。器械路径长度、抓握张力和失误的数据在所有难度级别上均显示出触觉有益的趋势,但这种差异未达到统计学显著性。
在更高级的任务中,触觉可实现更高的精度,从而更快地完成任务,并减少技术失误。在更基本的任务中,触觉增强模拟在我们的学员中并未显示出明显的表现提升。这些数据表明,随着模拟器技术的不断改进,触觉增强腹腔镜模拟器的额外费用对于外科实习生的高级技能发展可能是合理的。