Chai Yu-Chin, Farell Bart
Institute for Sensory Research, Syracuse University, Syracuse, NY, USA.
J Vis. 2009 Sep 4;9(10):3.1-19. doi: 10.1167/9.10.3.
Even though binocular disparity is a very well-studied cue to depth, the function relating disparity and perceived depth has been characterized only for the case of horizontal disparities. We sought to determine the general relationship between disparity and depth for a particular set of stimuli. The horizontal disparity direction is a special case, albeit an especially important one. Non-horizontal disparities arise from a number of sources under natural viewing condition. Moreover, they are implicit in patterns that are one-dimensional, such as gratings, lines, and edges, and in one-dimensional components of two-dimensional patterns, where a stereo matching direction is not well-defined. What function describes perceived depth in these cases? To find out, we measured the phase disparities that produced depth matches between a reference stimulus and a test stimulus. The reference stimulus was two-dimensional, a plaid; the test stimulus was one-dimensional, a grating. We find that horizontal disparity is no more important than other disparity directions in determining depth matches between these two stimuli. As a result, a grating and a plaid appear equal in depth when their horizontal disparities are, in general, unequal. Depth matches are well predicted by a simple disparity vector calculation; they survive changes in component parameters that conserve these vector quantities. The disparity vector rule also describes how the disparities of 1-D components might contribute to the perceived depth of 2-D stimuli.
尽管双眼视差是一种对深度研究得非常透彻的线索,但视差与感知深度之间的函数关系仅在水平视差的情况下得到了表征。我们试图确定一组特定刺激下视差与深度之间的一般关系。水平视差方向是一种特殊情况,尽管是特别重要的一种。在自然观察条件下,非水平视差有多种来源。此外,它们隐含在一维图案中,如光栅、线条和边缘,以及二维图案的一维组件中,在这些情况下立体匹配方向并不明确。在这些情况下,用什么函数来描述感知深度呢?为了找到答案,我们测量了在参考刺激和测试刺激之间产生深度匹配的相位视差。参考刺激是二维的格子图案;测试刺激是一维的光栅。我们发现,在确定这两种刺激之间的深度匹配时,水平视差并不比其他视差方向更重要。因此,当光栅和格子图案的水平视差通常不相等时,它们看起来深度相等。通过简单的视差向量计算可以很好地预测深度匹配;它们在保持这些向量量的组件参数变化时依然成立。视差向量规则还描述了一维组件的视差如何可能对二维刺激的感知深度产生影响。