Amrita Institute of Medical Sciences, Kochi, India.
J Eur Acad Dermatol Venereol. 2010 Jun;24(6):655-60. doi: 10.1111/j.1468-3083.2009.03478.x. Epub 2009 Nov 2.
Dermatological diseases are one of the most common problems in outpatient departments. Dermatology teaching unfortunately is facing two major issues: (i) a shortage of trained faculty and (ii) inadequate teaching time. Various methods utilizing modern information technology have been studied to overcome these problems.
We attempted to evaluate the use of a digital self-learning module in the teaching of dermatology.
We created digital modules of dermatology topics, which included power-point presentations, instructive videos demonstrating signs in dermatological examination, interactive quizzes and images. The module was pilot tested on 48 third semester students, each posted for 2 weeks in dermatology. Evaluation was performed using a 5-point Likert scale questionnaire for the students. Actual knowledge acquisition was evaluated using a post-test with two components: section A comprising questions from the sections covered by the digital module and a section B comprising questions from topics taught only in the conventional method.
The questionnaire analysis revealed that a majority of the students were comfortable using the module and felt that it encouraged them towards further in-depth self-learning on the concerned topics. The results from the post-test were compared between the test and control sections, using the Student's t-test, which gave a P-value of 0.084 (5% significance level) suggesting that the difference was not significant. Conclusion To conclude, we would like to suggest that the use of a 'play area' like concept coupled with an interactive information technology-based self-learning module might improve dermatology teaching.
皮肤科疾病是门诊最常见的问题之一。皮肤科教学面临着两个主要问题:(i)缺乏训练有素的教师,(ii)教学时间不足。为了克服这些问题,已经研究了各种利用现代信息技术的方法。
我们试图评估数字自学模块在皮肤科教学中的应用。
我们创建了皮肤科主题的数字模块,其中包括演示皮肤科检查体征的幻灯片演示、教学视频、互动测验和图像。该模块在 48 名第三学期的学生中进行了试点测试,每个学生在皮肤科学习 2 周。通过学生使用 5 分制李克特量表的问卷进行评估。实际知识获取通过包括两个部分的后测进行评估:A 部分包含数字模块涵盖的部分的问题,B 部分包含仅在传统方法中教授的主题的问题。
问卷分析表明,大多数学生使用该模块感到舒适,并认为它鼓励他们进一步深入自学相关主题。使用学生 t 检验比较后测的测试和对照组的结果,得出 P 值为 0.084(5%显著水平),表明差异不显著。结论:总之,我们建议使用“游戏区”概念结合基于互动信息技术的自学模块可能会改善皮肤科教学。