Department of Occupational Therapy, Faculty of Social Welfare and Health Sciences, University of Haifa, Mount Carmel, Haifa 31905 Israel.
Phys Ther. 2010 Feb;90(2):252-60. doi: 10.2522/ptj.20090061. Epub 2009 Dec 18.
Gait and cognitive functions can deteriorate during dual tasking, especially in people with neurological deficits. Most studies examining the simultaneous effects of dual tasking on motor and cognitive aspects were not performed in ecological environments. Using virtual reality technology, functional environments can be simulated to study dual tasking.
The aims of this study were to test the feasibility of using a virtual functional environment for the examination of dual tasking and to determine the effects of dual tasking on gait parameters in people with stroke and age-matched controls who were healthy.
This was a cross-sectional observational study.
Twelve community-dwelling older adults with stroke and 10 age-matched older adults who were healthy participated in the study. Participants walked on a self-paced treadmill while viewing a virtual grocery aisle projected onto a screen placed in front of them. They were asked to walk through the aisle (single task) or to walk and select ("shop for") items according to instructions delivered before or during walking (dual tasking).
Overall, the stroke group walked slower than the control group in both conditions, whereas both groups walked faster overground than on the treadmill. The stroke group also showed larger variability in gait speed and shorter stride length than the control group. There was a general tendency to increase gait speed and stride length during dual-task conditions; however, a significant effect of dual tasking was found only in one dual-task condition for gait speed and stride duration variability. All participants were able to complete the task with minimal mistakes.
The small size and heterogeneity of the sample were limitations of the study.
It is feasible to use a functional virtual environment for investigation of dual tasking. Different gait strategies, including an increase or decrease in gait speed, can be used to cope with the increase in cognitive demands required for dual tasking.
在进行双重任务时,步态和认知功能会恶化,尤其是在有神经功能缺损的人群中。大多数同时考察双重任务对运动和认知方面影响的研究并未在生态环境中进行。使用虚拟现实技术,可以模拟功能环境来研究双重任务。
本研究旨在测试使用虚拟功能环境来检查双重任务的可行性,并确定双重任务对患有中风的健康年龄匹配对照者的步态参数的影响。
这是一项横断面观察性研究。
本研究纳入了 12 名居住在社区的患有中风的老年患者和 10 名年龄匹配的健康老年对照者。参与者在自行调整速度的跑步机上行走,同时观看投射在他们面前屏幕上的虚拟杂货店过道。要求他们在单一任务条件下(即仅行走通过过道)或在双重任务条件下(即按照行走前或行走中提供的指令行走并选择物品)行走。
总体而言,在两种条件下,中风组的行走速度均慢于对照组,而两组在地面上行走的速度均快于在跑步机上行走的速度。与对照组相比,中风组的步态速度变异性更大,步幅更短。在双重任务条件下,通常会出现步态速度和步幅增加的趋势;但是,仅在一种双重任务条件下发现了步态速度和步幅持续时间变异性的双重任务效应。所有参与者都能够以最小的错误完成任务。
样本量小且异质性是本研究的局限性。
使用功能虚拟环境进行双重任务研究是可行的。可以采用增加或降低步行速度等不同的步态策略来应对双重任务增加的认知需求。