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基于虚拟现实的健康年轻成年人认知-运动干扰评估。

Virtual reality-based assessment of cognitive-locomotor interference in healthy young adults.

机构信息

Center for interdisciplinary research in rehabilitation and social integration (Cirris), CIUSSS de la Capitale-Nationale, 525 Boulevard Wilfrid-Hamel, Quebec City, QC, G1M 2S8, Canada.

Faculty of Medicine, Universite Laval, 1050 Avenue de la Medecine, Quebec City, QC, G1V 0A6, Canada.

出版信息

J Neuroeng Rehabil. 2021 Mar 22;18(1):53. doi: 10.1186/s12984-021-00834-2.

Abstract

BACKGROUND

A recent literature review emphasized the importance of assessing dual-task (DT) abilities with tasks that are representative of community ambulation. Assessing DT ability in real-life activities using standardized protocols remains difficult. Virtual reality (VR) may represent an interesting alternative enabling the exposure to different scenarios simulating community walking. To better understand dual-task abilities in everyday life activities, the aims of this study were (1) to assess locomotor and cognitive dual-task cost (DTC) during representative daily living activities, using VR, in healthy adults; and 2) to explore the influence of the nature and complexity of locomotor and cognitive tasks on DTC.

METHODS

Fifteen healthy young adults (24.9 ± 2.7 years old, 8 women) were recruited to walk in a virtual 100 m shopping mall corridor, while remembering a 5-item list (DT condition), using an omnidirectional platform and a VR headset. Two levels of difficulty were proposed for the locomotor task (with vs. without virtual agent avoidance) and for the cognitive task (with vs. without items modification). These tasks were also performed in single task (ST) condition. Locomotor and cognitive DTC were measured by comparing performances in ST and DT conditions. Locomotor performance was characterized using walking speed, walking fluidity, and minimal distance between the participant and the virtual agent during avoidance. Cognitive performance was assessed with the number of items correctly recalled. Presence of DTC were determined with one-sample Wilcoxon signed-rank tests. To explore the influence of the tasks' complexity and nature on DTC, a nonparametric two-way repeated measure ANOVA was performed.

RESULTS

No locomotor interference was measured for any of the outcomes. A cognitive DTC of 6.67% was measured (p = .017) while participants performed simultaneously both complex locomotor and cognitive tasks. A significant interaction between locomotor task complexity and cognitive task nature (p = .002) was identified on cognitive DTC.

CONCLUSIONS

In challenging locomotor and cognitive conditions, healthy young adults present DTC in cognitive accuracy, which was influenced by the locomotor task complexity task and the cognitive task nature. A similar VR-based protocol might be used to investigate DT abilities in older adults and individuals with a stroke.

摘要

背景

最近的一篇文献综述强调了使用具有代表性的社区步行任务评估双重任务(DT)能力的重要性。使用标准化方案在现实生活活动中评估 DT 能力仍然很困难。虚拟现实(VR)可能是一种有趣的替代方法,可以使人们接触到模拟社区行走的不同场景。为了更好地了解日常生活活动中的双重任务能力,本研究的目的是:(1)使用 VR 评估健康成年人在代表性日常生活活动中的运动和认知双重任务成本(DTC);(2)探索运动和认知任务的性质和复杂性对 DTC 的影响。

方法

招募了 15 名健康的年轻成年人(24.9±2.7 岁,8 名女性),让他们在一个虚拟的 100 米购物中心走廊中行走,同时使用全向平台和 VR 耳机记住一个 5 项的列表(DT 条件)。为运动任务(有和没有虚拟代理回避)和认知任务(有和没有项目修改)提出了两个难度级别。这些任务也在单任务(ST)条件下进行。通过比较 ST 和 DT 条件下的表现来测量运动和认知 DTC。运动表现的特征是行走速度、行走流畅性和参与者与虚拟代理之间的最小距离在回避时。认知表现通过正确回忆的项目数量来评估。使用单样本 Wilcoxon 符号秩检验确定 DTC 的存在。为了探索任务的复杂性和性质对 DTC 的影响,进行了非参数双向重复测量方差分析。

结果

对于任何结果,都没有测量到运动干扰。当参与者同时执行复杂的运动和认知任务时,测量到 6.67%的认知 DTC(p=0.017)。还确定了运动任务复杂性和认知任务性质之间的显著交互作用(p=0.002)对认知 DTC 的影响。

结论

在具有挑战性的运动和认知条件下,健康的年轻成年人在认知准确性方面表现出 DTC,这受到运动任务复杂性任务和认知任务性质的影响。类似的基于 VR 的方案可能用于研究老年人和中风患者的 DT 能力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/98d0/7983256/234c8a94008f/12984_2021_834_Fig1_HTML.jpg

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