Department of Psychology, University College London, UK.
Br J Psychol. 2010 Nov;101(Pt 4):739-49. doi: 10.1348/000712609X484595. Epub 2010 Jan 25.
In a semi-naturalistic response-effect compatibility paradigm, participants were given the opportunity to learn that hand-shaking actions would be followed by social effects (human hand-shaking stimuli from a third-person perspective) or inanimate effects (block arrow stimuli). Relative to the actions, these effects appeared on the same or the opposite side of the screen (positional compatibility), and pointed towards or away from the response hand (directional compatibility). After learning, response times indicated a positional compatibility effect for both social and inanimate effects, but a directional compatibility effect occurred only for social action effects. These findings indicate that actions can be represented, not only by their effects on the inanimate world, but also by their effects on the actions of others. They are consistent with ideomotor theory, and with the view that actions are represented by bidirectional response-effect associations. They also have implications with respect to the origins and on-line control of imitation and the systems supporting imitation.
在半自然的反应-效应兼容性范式中,参与者有机会了解到握手动作之后会出现社会效应(第三人称视角的人类握手刺激)或无生命效应(块状箭头刺激)。相对于动作,这些效应出现在屏幕的同侧或对侧(位置兼容性),并指向或远离反应手(方向兼容性)。在学习之后,反应时间表明社会和无生命效应都存在位置兼容性效应,但仅对社会动作效应存在方向兼容性效应。这些发现表明,动作不仅可以通过其对无生命世界的影响来表示,还可以通过其对他人动作的影响来表示。它们与动作表象理论以及动作通过双向反应-效应关联来表示的观点一致。它们还对模仿的起源和在线控制以及支持模仿的系统具有影响。