Centre for Interdisciplinary Research in Music Media & Technology, Schulich School of Music, McGill University, Montréal, Québec, Canada.
J Exp Psychol Hum Percept Perform. 2010 Apr;36(2):462-76. doi: 10.1037/a0018388.
Sound sources are perceived by integrating information from multiple acoustical features. The factors influencing the integration of information are largely unknown. We measured how the perceptual weighting of different features varies with the accuracy of information and with a listener's ability to exploit it. Participants judged the hardness of two objects whose interaction generates an impact sound: a hammer and a sounding object. In a first discrimination experiment, trained listeners focused on the most accurate information, although with greater difficulty when perceiving the hammer. We inferred a limited exploitability for the most accurate hammer-hardness information. In a second rating experiment, listeners focused on the most accurate information only when estimating sounding-object hardness. In a third rating experiment, we synthesized sounds by independently manipulating source properties that covaried in Experiments 1 and 2: sounding-object hardness and impact properties. Sounding-object hardness perception relied on the most accurate acoustical information, whereas impact-properties influenced more strongly hammer hardness perception. Overall, perceptual weight increased with the accuracy of acoustical information, although information that was not easily exploited was perceptually secondary, even if accurate.
声源是通过整合来自多个声学特征的信息来感知的。影响信息整合的因素在很大程度上是未知的。我们测量了不同特征的感知权重如何随信息的准确性和听众利用信息的能力而变化。参与者判断两个相互作用产生撞击声的物体的硬度:一个是锤子,另一个是发声物体。在第一个辨别实验中,受过训练的听众专注于最准确的信息,尽管在感知锤子时更困难。我们推断出对最准确的锤子硬度信息的利用能力有限。在第二个评分实验中,听众只在估计发声物体硬度时才关注最准确的信息。在第三个评分实验中,我们通过独立操纵在实验 1 和 2 中共同变化的声源属性来合成声音:发声物体的硬度和撞击属性。发声物体的硬度感知依赖于最准确的声学信息,而撞击属性对锤子硬度感知的影响更大。总的来说,尽管不易利用的信息在感知上处于次要地位,但感知权重会随着声学信息的准确性而增加。