Department of Ecology and Evolutionary Biology, University of California, Los Angeles, 90095-1606, USA.
Biol Lett. 2010 Dec 23;6(6):751-4. doi: 10.1098/rsbl.2010.0333. Epub 2010 May 26.
A variety of vertebrates produce nonlinear vocalizations when they are under duress. By their very nature, vocalizations containing nonlinearities may sound harsh and are somewhat unpredictable; observations that are consistent with them being particularly evocative to those hearing them. We tested the hypothesis that humans capitalize on this seemingly widespread vertebrate response by creating nonlinear analogues in film soundtracks to evoke particular emotions. We used lists of highly regarded films to generate a set of highly ranked action/adventure, dramatic, horror and war films. We then scored the presence of a variety of nonlinear analogues in these film soundtracks. Dramatic films suppressed noise of all types, contained more abrupt frequency transitions and musical sidebands, and fewer noisy screams than expected. Horror films suppressed abrupt frequency transitions and musical sidebands, but had more non-musical sidebands, and noisy screams than expected. Adventure films had more male screams than expected. Together, our results suggest that film-makers manipulate sounds to create nonlinear analogues in order to manipulate our emotional responses.
当各种脊椎动物受到压力时,它们会发出非线性的声音。从本质上讲,包含非线性的声音可能听起来刺耳且有些不可预测;这些特征使得它们对听到声音的人特别有感染力。我们假设人类通过在电影配乐中创建非线性模拟来利用这种似乎在脊椎动物中广泛存在的反应,从而唤起特定的情绪。我们使用了一系列备受推崇的电影列表,生成了一组高排名的动作/冒险、戏剧、恐怖和战争电影。然后,我们对这些电影配乐中各种非线性模拟的存在进行了评分。戏剧电影抑制了所有类型的噪音,包含更多突然的频率转换和音乐边带,以及比预期更少的嘈杂尖叫声。恐怖电影抑制了突然的频率转换和音乐边带,但比预期有更多的非音乐边带和嘈杂的尖叫声。冒险电影中男性的尖叫声比预期的多。总的来说,我们的结果表明,电影制作人操纵声音以创建非线性模拟,从而操纵我们的情绪反应。