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现实交互:在创伤后应激障碍治疗中连接虚拟与现实世界

Interreality in practice: bridging virtual and real worlds in the treatment of posttraumatic stress disorders.

机构信息

Applied Technology for Neuro-Psychology Lab., Instituto Auxologico Italiano, Milan, Italy.

出版信息

Cyberpsychol Behav Soc Netw. 2010 Feb;13(1):55-65. doi: 10.1089/cyber.2009.0320.

DOI:10.1089/cyber.2009.0320
PMID:20528294
Abstract

The use of new technologies, particularly virtual reality, is not new in the treatment of posttraumatic stress disorders (PTSD): VR is used to facilitate the activation of the traumatic event during exposure therapy. However, during the therapy, VR is a new and distinct realm, separate from the emotions and behaviors experienced by the patient in the real world: the behavior of the patient in VR has no direct effects on the real-life experience; the emotions and problems experienced by the patient in the real world are not directly addressed in the VR exposure. In this article, we suggest that the use of a new technological paradigm, Interreality, may improve the clinical outcome of PTSD. The main feature of Interreality is a twofold link between the virtual and real worlds: (a) behavior in the physical world influences the experience in the virtual one; (b) behavior in the virtual world influences the experience in the real one. This is achieved through 3D shared virtual worlds; biosensors and activity sensors (from the real to the virtual world); and personal digital assistants and/or mobile phones (from the virtual world to the real one). We describe different technologies that are involved in the Interreality vision and its clinical rationale. To illustrate the concept of Interreality in practice, a clinical scenario is also presented and discussed: Rosa, a 55-year-old nurse, involved in a major car accident.

摘要

新技术的应用,特别是虚拟现实,在治疗创伤后应激障碍(PTSD)方面并非新鲜事:虚拟现实被用于在暴露疗法中促进创伤事件的激活。然而,在治疗过程中,虚拟现实是一个全新且独特的领域,与患者在现实世界中体验到的情绪和行为分离:患者在虚拟现实中的行为对现实生活体验没有直接影响;患者在现实世界中体验到的情绪和问题并没有在虚拟现实暴露中直接解决。在本文中,我们提出使用一种新的技术范例——混合现实(Interreality),可能会改善 PTSD 的临床效果。混合现实的主要特点是虚拟和现实世界之间的双重联系:(a)物理世界中的行为会影响虚拟世界中的体验;(b)虚拟世界中的行为会影响现实世界中的体验。这是通过 3D 共享虚拟世界、生物传感器和活动传感器(从现实世界到虚拟世界)以及个人数字助理和/或移动电话(从虚拟世界到现实世界)实现的。我们描述了涉及混合现实愿景及其临床原理的不同技术。为了说明混合现实在实践中的概念,还呈现并讨论了一个临床场景:罗莎,一位 55 岁的护士,卷入了一场重大车祸。

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引用本文的文献

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Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: a block randomized controlled trial.用于管理心理压力的具有实时监测功能的体验式虚拟场景(跨现实):一项整群随机对照试验。
J Med Internet Res. 2014 Jul 8;16(7):e167. doi: 10.2196/jmir.3235.
2
A decade of research on the use of three-dimensional virtual worlds in health care: a systematic literature review.关于三维虚拟世界在医疗保健中应用的十年研究:一项系统的文献综述。
J Med Internet Res. 2014 Feb 18;16(2):e47. doi: 10.2196/jmir.3097.
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Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial.
虚拟现实用于心理应激管理和训练的随机对照试验研究方案
Trials. 2013 Jun 28;14:191. doi: 10.1186/1745-6215-14-191.
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Enactive cinema paves way for understanding complex real-time social interaction in neuroimaging experiments.具身电影为理解神经影像学实验中复杂的实时社会互动开辟了道路。
Front Hum Neurosci. 2012 Nov 1;6:298. doi: 10.3389/fnhum.2012.00298. eCollection 2012.
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Virtual reality in neuroscience research and therapy.虚拟现实在神经科学研究和治疗中的应用。
Nat Rev Neurosci. 2011 Nov 3;12(12):752-62. doi: 10.1038/nrn3122.
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Regarding reality: some consequences of two incapacities.关于实在:两种无能力的一些后果。
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