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毕生心理能动性的元认知。

Metacognition of agency across the lifespan.

机构信息

Department of Psychology, 401B Schermerhorn Hall, Columbia University, New York, NY 10027, United States.

出版信息

Cognition. 2010 Aug;116(2):267-82. doi: 10.1016/j.cognition.2010.05.009. Epub 2010 Jun 8.

Abstract

Metacognitions of agency were investigated using a computer task in which X's and O's streamed from the top of a computer screen, and the participants moved the mouse to get the cursor to touch the X's and avoid the O's. After each 15 s trial, participants made judgments of agency and judgments of performance. Objective control was either undistorted, or distorted by (1) Turbulence (i.e., random noise), (2) a Lag between the mouse and cursor movements (of 250 or 500 ms), or (3) 'Magic,' (i.e., an increased radius around the X's for which credit was given). In Experiment 1, college students' judgments of agency showed that they were sensitive to all three manipulations. They also indicated that they felt more in control in the Lag conditions, where there was a rule on which they could potentially capitalize, than in the matched Turbulence conditions. In Experiment 2, older adults were also sensitive to all three manipulations, but less so than the college students. They were not sensitive to the difference between the Lag and Turbulence manipulations. Finally, in Experiment 3, 8-10 year-old children were sensitive to their loss of control equally in the Lag and Turbulence conditions. However, when performance was artificially improved, in the Magic condition, children took full credit and showed no evidence that they realized that the results were due to an external variable. Together, these findings suggest that people's metacognition of agency changes in important ways across the lifespan.

摘要

元认知的agency 是通过一个电脑任务来研究的,在这个任务中,X 和 O 从电脑屏幕的顶部流动,参与者通过移动鼠标来让光标接触 X 并避开 O。在每 15 秒的试次后,参与者对 agency 和表现做出判断。客观控制要么没有扭曲,要么被以下三种情况扭曲:(1)动荡(即随机噪声),(2)鼠标和光标运动之间的滞后(250 或 500 毫秒),或(3)“魔法”(即,X 的半径增加,给予信用)。在实验 1 中,大学生的 agency 判断表明,他们对所有三种操作都很敏感。他们还表示,他们在滞后条件下感觉更有控制力,在那里他们可以潜在地利用规则,而不是在匹配的动荡条件下。在实验 2 中,老年人也对所有三种操作都很敏感,但不如大学生敏感。他们对滞后和动荡操作之间的差异不敏感。最后,在实验 3 中,8-10 岁的儿童在滞后和动荡条件下对其失去控制的情况同样敏感。然而,当表现被人为地提高时,在魔法条件下,儿童完全归功于魔法,并表明他们没有意识到结果是由于外部变量。总之,这些发现表明,人们的 agency 的元认知在整个生命周期中以重要的方式发生变化。

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