Section for Science of Complex Systems, Medical University of Vienna, Spitalgasse 23, 1090 Vienna, Austria.
Proc Natl Acad Sci U S A. 2010 Aug 3;107(31):13636-41. doi: 10.1073/pnas.1004008107. Epub 2010 Jul 19.
The capacity to collect fingerprints of individuals in online media has revolutionized the way researchers explore human society. Social systems can be seen as a nonlinear superposition of a multitude of complex social networks, where nodes represent individuals and links capture a variety of different social relations. Much emphasis has been put on the network topology of social interactions, however, the multidimensional nature of these interactions has largely been ignored, mostly because of lack of data. Here, for the first time, we analyze a complete, multirelational, large social network of a society consisting of the 300,000 odd players of a massive multiplayer online game. We extract networks of six different types of one-to-one interactions between the players. Three of them carry a positive connotation (friendship, communication, trade), three a negative (enmity, armed aggression, punishment). We first analyze these types of networks as separate entities and find that negative interactions differ from positive interactions by their lower reciprocity, weaker clustering, and fatter-tail degree distribution. We then explore how the interdependence of different network types determines the organization of the social system. In particular, we study correlations and overlap between different types of links and demonstrate the tendency of individuals to play different roles in different networks. As a demonstration of the power of the approach, we present the first empirical large-scale verification of the long-standing structural balance theory, by focusing on the specific multiplex network of friendship and enmity relations.
个人在在线媒体上的指纹采集能力彻底改变了研究人员探索人类社会的方式。社会系统可以被看作是众多复杂社会网络的非线性叠加,其中节点代表个体,而链接则捕捉到各种不同的社会关系。尽管人们非常重视社会互动的网络拓扑结构,但这些互动的多维性质在很大程度上被忽视了,这主要是因为缺乏数据。在这里,我们首次分析了一个完整的、多关系的、由一个大型多人在线游戏的 30 万玩家组成的大型社会的完整多关系社交网络。我们提取了六种不同类型的玩家之间一对一交互的网络。其中三种带有积极的内涵(友谊、交流、交易),三种带有消极的内涵(敌意、武装侵略、惩罚)。我们首先将这些类型的网络作为单独的实体进行分析,发现负向互动的互惠性较低、聚类性较弱、度分布更胖尾,与正向互动不同。然后,我们探讨了不同网络类型的相互依赖性如何决定社会系统的组织。特别是,我们研究了不同类型的链接之间的相关性和重叠,并证明了个体在不同网络中扮演不同角色的趋势。作为该方法的强大功能的证明,我们通过关注友谊和敌意关系的特定多重网络,首次对长期存在的结构平衡理论进行了大规模的实证验证。