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Performance-dependent inhibition of pain by an executive working memory task.执行工作记忆任务对疼痛的绩效依赖性抑制。
Pain. 2010 Apr;149(1):19-26. doi: 10.1016/j.pain.2009.10.027. Epub 2010 Feb 2.
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A neurocognitive model of attention to pain: behavioral and neuroimaging evidence.一种疼痛注意力的神经认知模型:行为学和神经影像学证据。
Pain. 2009 Aug;144(3):230-232. doi: 10.1016/j.pain.2009.03.020. Epub 2009 Apr 18.
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The use of virtual reality for pain control: a review.虚拟现实技术在疼痛控制中的应用:综述
Curr Pain Headache Rep. 2009 Apr;13(2):100-9. doi: 10.1007/s11916-009-0019-8.
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Effects of videogame distraction using a virtual reality type head-mounted display helmet on cold pressor pain in children.使用虚拟现实型头戴式显示头盔进行电子游戏分心对儿童冷压痛的影响。
J Pediatr Psychol. 2009 Jun;34(5):574-84. doi: 10.1093/jpepsy/jsn023. Epub 2008 Mar 26.
5
Active and passive distraction using a head-mounted display helmet: effects on cold pressor pain in children.使用头戴式显示头盔进行主动和被动注意力分散:对儿童冷压痛的影响。
Health Psychol. 2007 Nov;26(6):794-801. doi: 10.1037/0278-6133.26.6.794.
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Effectiveness of virtual reality for pediatric pain distraction during i.v. placement.虚拟现实在小儿静脉穿刺置管时分散疼痛注意力的有效性。
Cyberpsychol Behav. 2006 Apr;9(2):207-12. doi: 10.1089/cpb.2006.9.207.
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The use of virtual reality and audiovisual eyeglass systems as adjunct analgesic techniques: a review of the literature.虚拟现实和视听眼镜系统作为辅助镇痛技术的应用:文献综述
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Effects of attentional direction, age, and coping style on cold-pressor pain in children.注意力方向、年龄和应对方式对儿童冷压痛的影响。
Behav Res Ther. 2006 Jun;44(6):835-48. doi: 10.1016/j.brat.2005.03.013. Epub 2005 Aug 15.
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A comparison of distraction strategies for venipuncture distress in children.儿童静脉穿刺痛苦的分心策略比较
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Guidelines for the cold pressor task as an experimental pain stimulus for use with children.作为用于儿童的实验性疼痛刺激的冷加压任务指南。
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虚拟现实技术在儿童冷压疼痛体验中的视频游戏分心作用:认知加工的作用。

Videogame distraction using virtual reality technology for children experiencing cold pressor pain: the role of cognitive processing.

机构信息

Department of Psychology, University of Maryland, Baltimore County, 1000 Hilltop Circle, Baltimore, MD 21250, USA.

出版信息

J Pediatr Psychol. 2011 Jan;36(1):84-94. doi: 10.1093/jpepsy/jsq063. Epub 2010 Jul 23.

DOI:10.1093/jpepsy/jsq063
PMID:20656761
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3107585/
Abstract

OBJECTIVE

This study examined whether increasing the demand for central cognitive processing involved in a distraction task, by involving the child in ongoing, effortful interaction with the distraction stimulus, would increase children's tolerance for cold pressor pain.

METHODS

Seventy-nine children ages 6-15 years underwent a baseline cold pressor trial followed by two cold pressor trials in which they received interactive distraction (i.e., used voice commands to play a videogame) or passive distraction (in which they merely watched the output from the same videogame segment) in counterbalanced order. Both distraction conditions were presented via a virtual reality-type helmet.

RESULTS

As expected, children demonstrated significant improvement in pain tolerance during distraction relative to baseline. Children showed the greatest improvement during the interactive distraction task.

CONCLUSION

The effects of distraction on children's cold pressor pain tolerance are significantly enhanced when the distraction task also includes greater demands for central cognitive processing.

摘要

目的

本研究旨在考察通过让儿童参与与分心刺激物持续、费力的互动,从而增加中央认知处理需求,是否会增加儿童对冷加压疼痛的耐受力。

方法

79 名 6-15 岁的儿童进行了基础冷加压试验,随后进行了两次冷加压试验,他们在这两次试验中接受了互动式分心(即使用语音命令玩电子游戏)或被动式分心(即只是观看相同电子游戏片段的输出),两种分心条件以交替的方式呈现。两种分心条件都是通过虚拟现实式头盔呈现的。

结果

正如预期的那样,与基础状态相比,儿童在分心状态下的疼痛耐受力显著提高。在互动式分心任务中,儿童的提高幅度最大。

结论

当分心任务还包括对中央认知处理的更高需求时,分心对儿童冷加压疼痛耐受力的影响会显著增强。