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电子游戏分心和虚拟现实型头戴式显示器头盔对小学年龄段儿童冷加压疼痛的影响。

Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children.

机构信息

Department of Psychology, University of Maryland, Baltimore County, 1000 Hilltop Circle, Baltimore, MD 21250, USA.

出版信息

J Pediatr Psychol. 2010 Jul;35(6):617-25. doi: 10.1093/jpepsy/jsp082. Epub 2009 Sep 28.

DOI:10.1093/jpepsy/jsp082
PMID:19786489
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC2889252/
Abstract

OBJECTIVE

This study examined the effects of videogame distraction and a virtual reality (VR) type head-mounted display helmet for children undergoing cold pressor pain.

METHODS

Fifty children between the ages of 6 and 10 years underwent a baseline cold pressor trial followed by two cold pressor trials in which interactive videogame distraction was delivered via a VR helmet or without a VR helmet in counterbalanced order.

RESULTS

As expected, children demonstrated significant improvements in pain threshold and pain tolerance during both distraction conditions. However, the two distraction conditions did not differ in effectiveness.

CONCLUSIONS

Using the VR helmet did not result in improved pain tolerance over and above the effects of interactive videogame distraction without VR technology. Clinical implications and possible developmental differences in elementary school-aged children's ability to use VR technology are discussed.

摘要

目的

本研究考察了电子游戏分心和虚拟现实(VR)式头戴式显示器头盔对接受冷水压迫疼痛的儿童的影响。

方法

50 名 6 至 10 岁的儿童进行了基线冷水压迫试验,然后在两种情况下进行了两次冷水压迫试验,通过 VR 头盔或不使用 VR 头盔以平衡的方式提供交互式电子游戏分心。

结果

正如预期的那样,在两种分心条件下,儿童的疼痛阈值和疼痛耐受力均有显著提高。然而,两种分心条件在效果上没有差异。

结论

与没有 VR 技术的交互式电子游戏分心相比,使用 VR 头盔并没有导致疼痛耐受力的提高。讨论了 VR 技术在小学年龄儿童中的临床意义和可能的发展差异。

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本文引用的文献

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J Pediatr Psychol. 2009 Jun;34(5):574-84. doi: 10.1093/jpepsy/jsn023. Epub 2008 Mar 26.
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Active and passive distraction using a head-mounted display helmet: effects on cold pressor pain in children.使用头戴式显示头盔进行主动和被动注意力分散:对儿童冷压痛的影响。
Health Psychol. 2007 Nov;26(6):794-801. doi: 10.1037/0278-6133.26.6.794.
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Computer-generated virtual reality to control pain and anxiety in pediatric and adult burn patients during wound dressing changes.利用计算机生成的虚拟现实技术控制小儿及成人烧伤患者伤口换药时的疼痛和焦虑。
J Burn Care Res. 2007 Sep-Oct;28(5):694-702. doi: 10.1097/BCR.0B013E318148C96F.
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Guidelines for the cold pressor task as an experimental pain stimulus for use with children.作为用于儿童的实验性疼痛刺激的冷加压任务指南。
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The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: a randomized controlled trial [ISRCTN87413556].玩虚拟现实游戏对急性烧伤儿童疼痛调节的疗效:一项随机对照试验[ISRCTN87413556]
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