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慢性颈肩痛患者和健康受试者在重复伸手任务中的运动时间和到达变异性。

Movement timing and reach to reach variability during a repetitive reaching task in persons with chronic neck/shoulder pain and healthy subjects.

机构信息

Department of Kinesiology and Physical Education, McGill University, 475 Pine Avenue West, Montreal, QC, Canada.

出版信息

Exp Brain Res. 2010 Oct;206(3):271-82. doi: 10.1007/s00221-010-2405-1. Epub 2010 Sep 17.

Abstract

Neck/shoulder pain is linked to movement repetition, awkward postures, and muscular fatigue. Studies have examined the influence of pain and fatigue on movement characteristics, but few report spatial and temporal characteristics within- and between-dynamic movements. The combined influences of fatigue and pain on these parameters are examined here. A shoulder-injured group (PAIN) (intensity >3/10, duration >3 consecutive months) and an age-sex-matched control group (CTRL) (n = 16 in each) performed a repetitive reaching task to voluntary termination. Kinematics, heart rate, and muscle activity were recorded. Group comparisons were made at the beginning and end of task. Both pain and fatigue changed movement parameters with CTRL subjects adapting to fatigue with increased arm movement, while the PAIN group increased center of mass (CoM) and minimized shoulder movement. Fatigue was associated with decreased arm relative variability, while pain caused increased arm and decreased CoM relative variability. Time to peak velocity tended to indicate increased joint coupling in the CTRL group only. Together, this suggests that despite initial differences in movement strategies, both groups tend to move toward more fixed movement strategies at the end of the task. Those of CTRL are more fixed temporally and spatially (in the arm), whereas the PAIN group adaptations are primarily spatial in nature and appear to focus on controlling CoM.

摘要

颈部/肩部疼痛与运动重复、姿势不当和肌肉疲劳有关。研究已经检查了疼痛和疲劳对运动特征的影响,但很少有研究报告动态运动中的空间和时间特征。这里检查了疲劳和疼痛对这些参数的综合影响。肩部受伤组(疼痛)(强度>3/10,持续时间>3 个月)和年龄、性别匹配的对照组(CTRL)(每组 16 人)执行了一项重复到达任务,直到自愿停止。记录运动学、心率和肌肉活动。在任务开始和结束时进行了组间比较。疼痛和疲劳都改变了运动参数,CTRL 组通过增加手臂运动来适应疲劳,而疼痛组则增加了质心(CoM)并最小化了肩部运动。疲劳与手臂相对可变性降低有关,而疼痛导致手臂和 CoM 相对可变性降低。达到峰值速度的时间往往表明对照组的关节耦合增加。总的来说,这表明尽管在运动策略上存在初始差异,但两组在任务结束时都倾向于向更固定的运动策略移动。CTRL 的更固定的时间和空间(在手臂上),而疼痛组的适应主要是空间性质的,似乎侧重于控制 CoM。

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