Universität Leipzig.
IEEE Trans Vis Comput Graph. 2010 Nov-Dec;16(6):1329-38. doi: 10.1109/TVCG.2010.166.
Stream surfaces are an intuitive approach to represent 3D vector fields. In many cases, however, they are challenging objects to visualize and to understand, due to a high degree of self-occlusion. Despite the need for adequate rendering methods, little work has been done so far in this important research area. In this paper, we present an illustrative rendering strategy for stream surfaces. In our approach, we apply various rendering techniques, which are inspired by the traditional flow illustrations drawn by Dallmann and Abraham & Shaw in the early 1980s. Among these techniques are contour lines and halftoning to show the overall surface shape. Flow direction as well as singularities on the stream surface are depicted by illustrative surface streamlines. ;To go beyond reproducing static text book images, we provide several interaction features, such as movable cuts and slabs allowing an interactive exploration of the flow and insights into subjacent structures, e.g., the inner windings of vortex breakdown bubbles. These methods take only the parameterized stream surface as input, require no further preprocessing, and can be freely combined by the user. We explain the design, GPU-implementation, and combination of the different illustrative rendering and interaction methods and demonstrate the potential of our approach by applying it to stream surfaces from various flow simulations. ;
流面是一种直观的方法来表示三维向量场。然而,在许多情况下,由于高度的自遮挡,它们是具有挑战性的可视化和理解的对象。尽管需要适当的渲染方法,但到目前为止,在这个重要的研究领域还没有做太多工作。在本文中,我们提出了一种流面的说明性渲染策略。在我们的方法中,我们应用了各种渲染技术,这些技术的灵感来自于 Dallmann 和 Abraham & Shaw 在 20 世纪 80 年代早期绘制的传统流线图。这些技术包括等高线和半色调来显示整体表面形状。流线方向以及流面上的奇点通过说明性的表面流线来表示。;为了超越静态课本图像的再现,我们提供了几个交互功能,例如可移动的切片和板,允许对流进行交互式探索,并深入了解底层结构,例如涡破裂气泡的内绕组。这些方法只需要参数化的流面作为输入,不需要进一步的预处理,并且可以由用户自由组合。我们解释了不同的说明性渲染和交互方法的设计、GPU 实现和组合,并通过将其应用于来自各种流动模拟的流面来展示我们方法的潜力。;