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沉浸式虚拟同伴研究社会影响对儿童自行车手道路穿越行为的影响。

An immersive virtual peer for studying social influences on child cyclists' road-crossing behavior.

机构信息

Division of Human-Centered Computing, School of Computing, Clemson University, Clemson, SC 29634-0474, USA.

出版信息

IEEE Trans Vis Comput Graph. 2011 Jan;17(1):14-25. doi: 10.1109/TVCG.2009.211.

Abstract

The goal of our work is to develop a programmatically controlled peer to bicycle with a human subject for the purpose of studying how social interactions influence road-crossing behavior. The peer is controlled through a combination of reactive controllers that determine the gross motion of the virtual bicycle, action-based controllers that animate the virtual bicyclist and generate verbal behaviors, and a keyboard interface that allows an experimenter to initiate the virtual bicyclist's actions during the course of an experiment. The virtual bicyclist's repertoire of behaviors includes road following, riding alongside the human rider, stopping at intersections, and crossing intersections through specified gaps in traffic. The virtual cyclist engages the human subject through gaze, gesture, and verbal interactions. We describe the structure of the behavior code and report the results of a study examining how 10- and 12-year-old children interact with a peer cyclist that makes either risky or safe choices in selecting gaps in traffic. Results of our study revealed that children who rode with a risky peer were more likely to cross intermediate-sized gaps than children who rode with a safe peer. In addition, children were significantly less likely to stop at the last six intersections after the experience of riding with the risky than the safe peer during the first six intersections. The results of the study and children's reactions to the virtual peer indicate that our virtual peer framework is a promising platform for future behavioral studies of peer influences on children's bicycle riding behavior.

摘要

我们的工作目标是开发一个具有人类主体的编程控制的对等自行车,目的是研究社会互动如何影响道路穿越行为。对等体通过组合反应控制器来控制,这些控制器确定虚拟自行车的总体运动,基于动作的控制器使虚拟骑自行车者栩栩如生并产生口头行为,以及键盘接口,允许实验者在实验过程中启动虚拟骑自行车者的动作。虚拟骑自行车者的行为包括跟随道路、与人类骑手并肩骑行、在十字路口停车以及通过交通中的指定间隙穿越十字路口。虚拟骑车者通过目光、手势和口头互动与人类主体互动。我们描述了行为代码的结构,并报告了一项研究的结果,该研究研究了 10 岁和 12 岁的儿童如何与在选择交通间隙时做出风险或安全选择的同伴骑自行车者互动。我们的研究结果表明,与安全同伴相比,与冒险同伴一起骑车的孩子更有可能穿越中等大小的间隙。此外,与安全同伴相比,在与风险同伴一起骑行的前六个十字路口之后,孩子们在最后六个十字路口停下来的可能性明显降低。该研究的结果和孩子们对虚拟同伴的反应表明,我们的虚拟同伴框架是未来研究同伴对儿童自行车骑行行为影响的行为研究的有前途的平台。

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