Chin Zheng Yang, Ang Kai Keng, Wang Chuanchu, Guan Cuntai
Institute for Infocomm Research, Agency for Science, Technology and Research (A*STAR), 1 Fusionopolis Way #21-01 Connexis (South Tower) Singapore.
Annu Int Conf IEEE Eng Med Biol Soc. 2010;2010:3341-4. doi: 10.1109/IEMBS.2010.5627911.
The online performance of a motor imagery-based Brain-Computer Interface (MI-BCI) influences its effectiveness and usability in real-world clinical applications such as the restoration of motor control. The online performance depends on factors such as the different feedback techniques and motivation of the subject. This paper investigates the online performance of the MI-BCI with an augmented-reality (AR) 3D virtual hand feedback. The subject experiences the interaction with 3D virtual hands, which have been superimposed onto his real hands and displayed on the computer monitor from a first person point-of-view. While performing motor imagery, he receives continuous visual feedback from the MI-BCI in the form of different degrees of reaching and grasping actions of the 3D virtual hands with other virtual objects. The AR feedback is compared with the conventional horizontal bar feedback on 8 subjects, of whom 7 are BCI-naïve. The subjects found the AR feedback to be more engaging and motivating. Despite the higher mental workload involved in the AR feedback, their online MI-BCI performance compared to the conventional horizontal bar feedback was not affected. The results provide motivation to further develop and refine the AR feedback protocol for MI-BCI.
基于运动想象的脑机接口(MI-BCI)的在线性能会影响其在诸如运动控制恢复等实际临床应用中的有效性和可用性。在线性能取决于不同的反馈技术和受试者的积极性等因素。本文研究了具有增强现实(AR)3D虚拟手反馈的MI-BCI的在线性能。受试者体验与3D虚拟手的交互,这些虚拟手已叠加在其真实手上,并从第一人称视角显示在计算机显示器上。在进行运动想象时,他从MI-BCI接收以3D虚拟手与其他虚拟物体不同程度的伸展和抓握动作形式呈现的连续视觉反馈。将AR反馈与8名受试者的传统水平条反馈进行比较,其中7名受试者此前未接触过BCI。受试者发现AR反馈更具吸引力和激励性。尽管AR反馈涉及更高的心理负荷,但与传统水平条反馈相比,他们的在线MI-BCI性能并未受到影响。这些结果为进一步开发和完善MI-BCI的AR反馈协议提供了动力。