Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung City, Taiwan.
Cyberpsychol Behav Soc Netw. 2011 Nov;14(11):649-55. doi: 10.1089/cyber.2010.0393. Epub 2011 Apr 10.
Hostility online has not been evaluated by an empirical investigation. This study aims to evaluate (a) the difference between hostility in the real world and that online and (b) whether the difference is associated with Internet addiction, depression, or online activities. A total of 2,348 college students (1,124 males and 1,224 females) were recruited and completed the Chen Internet Addiction Scale, the Center for Epidemiological Studies' Depression Scale, and the questionnaire for online activity. Further, the Buss-Durkee Hostility Inventory-Chinese version-short form was utilized to evaluate hostility in both real and virtual worlds. The results demonstrated that the levels of all four dimensions of hostility were lower when getting online than those in the real world. Subjects with Internet addiction had higher hostility both in the real world and online as do subjects with depression. Further, college students with Internet addiction had increased expressive hostility behavior and those with depression had decreased hostility cognition, hostility affection, and suppressive hostility behavior when getting online. Lastly, the buffering effect of the Internet on hostility was attenuated among subjects paying the most online time in chatting, and those using the Internet mainly for online gaming had higher expressive hostility behavior not only in the real world but also online. These results suggest that attention should be paid to interventions concerning aggressive behavior among subjects with Internet addiction or online gaming and chatting. On the other hand, depressed college students would be less hostile after entering the Internet. It is suggested that the Internet would be one possible interactive media to provide intervention for depression.
网络攻击行为尚未经过实证调查评估。本研究旨在评估:(a)现实世界和网络世界中的攻击行为的差异;(b)这种差异是否与网络成瘾、抑郁或网络活动有关。共招募了 2348 名大学生(1124 名男性和 1224 名女性),他们完成了陈网络成瘾量表、流行病学研究中心抑郁量表和网络活动问卷。此外,还使用了 Buss-Durkee 敌意量表中文版短式来评估现实世界和虚拟世界中的敌意。结果表明,上网时所有四个敌意维度的水平都低于现实世界中的水平。网络成瘾者在现实世界和网络上的敌意都更高,而抑郁者也是如此。此外,网络成瘾的大学生在上网时表现出更多的表达性敌意行为,而抑郁的大学生在上网时敌意认知、敌意情感和抑制性敌意行为减少。最后,在网络聊天时间最多的学生和主要通过网络游戏上网的学生中,网络对敌意的缓冲作用减弱,这些学生不仅在现实世界而且在网络上表现出更多的表达性敌意行为。这些结果表明,应关注对网络成瘾或网络游戏和聊天者的攻击性行为进行干预。另一方面,抑郁的大学生在上网后敌意会减少。建议网络可能成为一种可能的干预抑郁的互动媒体。