Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany.
Brain Cogn. 2011 Jun;76(1):26-36. doi: 10.1016/j.bandc.2011.03.007. Epub 2011 Apr 8.
Previous studies provided evidence of the claim that the prediction of occluded action involves real-time simulation. We report two experiments that aimed to study how real-time simulation is affected by simultaneous action execution under conditions of full, partial or no overlap between observed and executed actions. This overlap was analysed by comparing the body sides and the movement kinematics involved in the observed and the executed action. While performing actions, participants observed point-light (PL) actions that were interrupted by an occluder, followed by a test pose. The task was to judge whether the test pose depicted a continuation of the occluded action in the same depth angle. Using a paradigm proposed by Graf et al., we independently manipulated the duration of the occluder and the temporal advance of the test pose relative to occlusion onset (occluder time and pose time, respectively). This paradigm allows the assessment of real-time simulation, based on prediction performance across different occluder time/pose time combinations (i.e., improved task performance with decreasing time distance between occluder time and pose time is taken to reflect real-time simulation). The PL actor could be perceived as from the front or back, as indicated by task instructions. In Experiment 1 (front view instructions), evidence of action simulation was obtained for partial overlap (i.e., observed and performed action corresponded either in body side or movement kinematics), but not for full or no overlap conditions. The same pattern was obtained in Experiment 2 (back view instructions), ruling out a spatial compatibility explanation for the real-time pattern observed. Our results suggest that motor processes affect action prediction and real-time simulation. The strength of their impact varies as a function of the overlap between observed and executed actions.
先前的研究为以下主张提供了证据,即对被遮挡动作的预测涉及实时模拟。我们报告了两项实验,旨在研究在观察到的动作和执行的动作之间完全、部分或没有重叠的情况下,实时模拟如何受到同时执行动作的影响。通过比较观察到的和执行的动作所涉及的身体侧面和运动运动学,来分析这种重叠。在执行动作时,参与者观察到点光(PL)动作,这些动作被遮挡物打断,然后是测试姿势。任务是判断测试姿势是否描绘了遮挡动作在相同深度角的延续。使用 Graf 等人提出的范式,我们独立地操纵了遮挡物的持续时间和测试姿势相对于遮挡物开始的时间提前(分别为遮挡物时间和姿势时间)。该范式允许根据不同遮挡物时间/姿势时间组合的预测性能评估实时模拟(即,遮挡物时间和姿势时间之间的时间距离减小导致任务表现提高被认为反映了实时模拟)。PL 演员可以从前或后被感知,具体取决于任务指令。在实验 1(正面视图指令)中,对于部分重叠(即观察到的和执行的动作在身体侧面或运动运动学上对应),获得了动作模拟的证据,但对于完全或没有重叠条件则没有获得。在实验 2(背面视图指令)中也得到了相同的模式,排除了实时模式观察到的空间兼容性解释。我们的结果表明,运动过程会影响动作预测和实时模拟。它们的影响强度随观察到的动作和执行的动作之间的重叠程度而变化。