Max Planck Institute for Biological Cybernetics, Tübingen, Germany.
Exp Brain Res. 2011 Sep;213(2-3):245-56. doi: 10.1007/s00221-011-2723-y. Epub 2011 May 20.
Participants performed a visual-vestibular motor recalibration task in virtual reality. The task consisted of keeping the extended arm and hand stable in space during a whole-body rotation induced by a robotic wheelchair. Performance was first quantified in a pre-test in which no visual feedback was available during the rotation. During the subsequent adaptation phase, optical flow resulting from body rotation was provided. This visual feedback was manipulated to create the illusion of a smaller rotational movement than actually occurred, hereby altering the visual-vestibular mapping. The effects of the adaptation phase on hand stabilization performance were measured during a post-test that was identical to the pre-test. Three different groups of subjects were exposed to different perspectives on the visual scene, i.e., first-person, top view, or mirror view. Sensorimotor adaptation occurred for all three viewpoint conditions, performance in the post-test session showing a marked under-compensation relative to the pre-test performance. In other words, all viewpoints gave rise to a remapping between vestibular input and the motor output required to stabilize the arm. Furthermore, the first-person and mirror view adaptation induced a significant decrease in variability of the stabilization performance. Such variability reduction was not observed for the top view adaptation. These results suggest that even if all three viewpoints can evoke substantial adaptation aftereffects, the more naturalistic first-person view and the richer mirror view should be preferred when reducing motor variability constitutes an important issue.
参与者在虚拟现实中进行了视觉-前庭运动再校准任务。该任务包括在机器人轮椅引起的全身旋转过程中保持伸展的手臂和手部在空间中稳定。在没有旋转过程中提供视觉反馈的预测试中首先对性能进行了量化。在随后的适应阶段,提供了身体旋转产生的光流。通过这种视觉反馈的操纵,产生了比实际发生的旋转运动小的错觉,从而改变了视觉-前庭映射。在与预测试相同的后测试期间测量了适应阶段对手部稳定性能的影响。三组不同的受试者暴露于视觉场景的不同视角,即第一人称、顶视图或镜像视图。所有三种视角条件下都发生了感觉运动适应,后测试阶段的表现相对于预测试表现明显不足。换句话说,所有视角都导致了前庭输入和稳定手臂所需的运动输出之间的重新映射。此外,第一人称视图和镜像视图的适应导致了稳定性能的变异性显著降低。对于顶视图的适应,没有观察到这种可变性降低。这些结果表明,即使所有三种视角都可以在适应后产生明显的效果,但在减少运动变异性构成重要问题时,应优先选择更自然的第一人称视图和更丰富的镜像视图。