The Pennsylvania State University, PA 16802, USA.
J Pers. 2011 Aug;79(4):675-706. doi: 10.1111/j.1467-6494.2011.00693.x. Epub 2011 Jun 20.
Two studies evaluated relations between different forms of achievement motivation and transactional interpersonal impact messages during a dyadic puzzle-solving task. In Study 1,400 college students received no formal competence feedback during the task. In Study 2, competence feedback was manipulated for 600 college students and used to create high-, low-, and mixed-status dyads. Expectancies of success had robust actor and partner effects on submission in both studies. Competence valuation was linked with communal partner effects in Study 1 and a generalized interpersonal sensitivity in Study 2. When competence was ambiguous, approach and avoidance achievement motives exhibited affectively driven actor and partner effects consistent with their roots in pride and shame, respectively; however, when competence was established formally, motives had more cognitively driven effects on person perception and behavior (e.g., rejection sensitivity). Collectively, these findings highlight the importance of the achievement motivation system for organizing interpersonal impact messages during competence pursuits.
两项研究评估了在对偶拼图任务中不同形式的成就动机与人际影响信息之间的关系。在研究 1 中,400 名大学生在任务中没有得到正式的能力反馈。在研究 2 中,600 名大学生的能力反馈被操纵,并用于创建高、低和混合地位的对偶。在这两项研究中,成功期望对提交都有强大的演员和伙伴效应。在研究 1 中,能力评估与社区伙伴效应有关,在研究 2 中与普遍的人际敏感性有关。当能力不明确时,接近和回避成就动机表现出与自豪和羞耻分别有关的情感驱动的演员和伙伴效应;然而,当能力正式建立时,动机对人际知觉和行为有更认知驱动的影响(例如,拒绝敏感性)。总的来说,这些发现强调了成就动机系统在追求能力时对组织人际影响信息的重要性。