Rodríguez Alejandro, Rey Beatriz, Alcañiz Mariano
Instituto en Bioingeniería y Tecnología Orientada al Ser Humano, Universidad Politécnica de Valencia, Valencia, España.
Stud Health Technol Inform. 2011;167:199-203.
This work aims to identify the arousal and presence level during an emotional engineering study. During the experimental sessions, a high-immersion Virtual Reality (VR) system, a CAVE-like configuration, will be used. Thirty-six volunteers will navigate through virtual houses that can be customized and that have been designed for emotional induction. Emotional induction will be obtained by stimulating the senses of sight, hearing and smell. For this purpose, the ambient lighting, music and smell will be controlled by the researcher, who will create a comfortable environment for the subject. Several physiological variables - Electrocardiogram (ECG), Respiratory signal and Galvanic Skin Response (GSR) - will be recorded during the sessions. The obtained results will help furniture companies identify the senses that have more influence on emotions and will be the basis for new studies about user needs in the sector of furniture and interior decoration.
这项工作旨在确定情感工程学研究过程中的唤醒水平和在场程度。在实验环节中,将使用一个高沉浸感虚拟现实(VR)系统,即类似CAVE的配置。36名志愿者将在可定制且专为情感诱导设计的虚拟房屋中导航。情感诱导将通过刺激视觉、听觉和嗅觉来实现。为此,环境照明、音乐和气味将由研究人员控制,研究人员将为受试者创造一个舒适的环境。在实验过程中,将记录几个生理变量——心电图(ECG)、呼吸信号和皮肤电反应(GSR)。所获得的结果将帮助家具公司识别对情感影响更大的感官,并将成为家具和室内装饰领域关于用户需求新研究的基础。