• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

用于情感工程的沉浸式虚拟环境:描述与初步结果

Immersive virtual environments for emotional engineering: description and preliminary results.

作者信息

Rodríguez Alejandro, Rey Beatriz, Alcañiz Mariano

机构信息

Instituto en Bioingeniería y Tecnología Orientada al Ser Humano, Universidad Politécnica de Valencia, Valencia, España.

出版信息

Stud Health Technol Inform. 2011;167:199-203.

PMID:21685667
Abstract

This work aims to identify the arousal and presence level during an emotional engineering study. During the experimental sessions, a high-immersion Virtual Reality (VR) system, a CAVE-like configuration, will be used. Thirty-six volunteers will navigate through virtual houses that can be customized and that have been designed for emotional induction. Emotional induction will be obtained by stimulating the senses of sight, hearing and smell. For this purpose, the ambient lighting, music and smell will be controlled by the researcher, who will create a comfortable environment for the subject. Several physiological variables - Electrocardiogram (ECG), Respiratory signal and Galvanic Skin Response (GSR) - will be recorded during the sessions. The obtained results will help furniture companies identify the senses that have more influence on emotions and will be the basis for new studies about user needs in the sector of furniture and interior decoration.

摘要

这项工作旨在确定情感工程学研究过程中的唤醒水平和在场程度。在实验环节中,将使用一个高沉浸感虚拟现实(VR)系统,即类似CAVE的配置。36名志愿者将在可定制且专为情感诱导设计的虚拟房屋中导航。情感诱导将通过刺激视觉、听觉和嗅觉来实现。为此,环境照明、音乐和气味将由研究人员控制,研究人员将为受试者创造一个舒适的环境。在实验过程中,将记录几个生理变量——心电图(ECG)、呼吸信号和皮肤电反应(GSR)。所获得的结果将帮助家具公司识别对情感影响更大的感官,并将成为家具和室内装饰领域关于用户需求新研究的基础。

相似文献

1
Immersive virtual environments for emotional engineering: description and preliminary results.用于情感工程的沉浸式虚拟环境:描述与初步结果
Stud Health Technol Inform. 2011;167:199-203.
2
An investigation of immersiveness in virtual reality exposure using physiological data.一项利用生理数据对虚拟现实暴露中的沉浸感进行的调查。
Stud Health Technol Inform. 2002;85:207-13.
3
Presence as an emotional experience.作为一种情感体验的在场。
Stud Health Technol Inform. 1999;62:148-53.
4
Using portable EEG devices to evaluate emotional regulation strategies during Virtual Reality exposure.
Stud Health Technol Inform. 2012;181:223-7.
5
Effects of virtual environment platforms on emotional responses.虚拟环境平台对情绪反应的影响。
Comput Methods Programs Biomed. 2014 Mar;113(3):882-93. doi: 10.1016/j.cmpb.2013.12.024. Epub 2014 Jan 7.
6
Development of a data management tool for investigating multivariate space and free will experiences in virtual reality.用于研究虚拟现实中多元空间和自由意志体验的数据管理工具的开发。
Appl Psychophysiol Biofeedback. 2005 Sep;30(3):319-31. doi: 10.1007/s10484-005-6386-y.
7
Virtual morality: emotion and action in a simulated three-dimensional "trolley problem".虚拟道德:模拟三维“电车问题”中的情感与行动
Emotion. 2012 Apr;12(2):364-70. doi: 10.1037/a0025561. Epub 2011 Nov 21.
8
Blind persons navigate in virtual reality (VR); hearing and feeling communicates "reality".盲人在虚拟现实(VR)中导航;听觉和触觉传达“现实”。
Stud Health Technol Inform. 1997;39:54-9.
9
Use of immersive virtual reality for treating anger.使用沉浸式虚拟现实治疗愤怒情绪。
Stud Health Technol Inform. 2010;154:82-6.
10
Treatment of complicated grief using virtual reality: a case report.使用虚拟现实治疗复杂性哀伤:一例报告
Death Stud. 2008;32(7):674-92. doi: 10.1080/07481180802231319.