University Rehabilitation Institute, Ljubljana, Slovenia.
Disabil Rehabil. 2012;34(1):13-8. doi: 10.3109/09638288.2011.583308. Epub 2011 Aug 25.
The objective of the telerehabilitation is a continuation of the rehabilitation process on patients' home. The study also compares the balance training in clinical environment with the telerehabilitation approach when the physiotherapists and physicians can follow the progress remotely.
In this paper, the preliminary study of the pilot project with virtual reality (VR)-based tasks for dynamic standing frame supported balance training is presented. Six patients with stroke participated in the study. The patients performed the balance training 3 weeks, 2 weeks in the clinical settings and 1 week in the home environment, five times a week, and each time for up to 20 minutes. Objective effectiveness was demonstrated by parameters as track time, number of collisions and the clinical instruments Berg Balance Scale (BBS), Timed Up & Go (TUG), 10-m walk test and standing on the unaffected and affected extremity. The outcomes were compared to the balance training group without VR and telerehabilitation support. A 2-way ANOVA was used to explore the differences between the both stroke groups.
In patients who were subject to VR supported balance training, the BBS demonstrated improvement for 15%, the TUG for 29%, the 10-m walk for 26%, stance time on the affected and unaffected extremity for 200 and 67%, respectively. The follow-up demonstrated that the patients preserved the gained functional improvement. The VR task performance time and number of collisions decreased to 45 and 68%, respectively. Besides, no statistical differences were found between the telerehabilitation approach with VR supported balance training and conventional balance training in clinical settings either regarding the overall mean level or regarding the mean improvement.
The telerehabilitation approach in VR supported balance training improved balance in stroke patients and had similar effect on patients' postural functional improvement as conventional balance training in clinical settings. However, when balance training is continued on patient's home instead of the hospital, it would eventually decrease the number of outpatients' visits, reduce related costs and enable treatment of larger number of patients.
远程康复的目的是在患者家中继续康复过程。本研究还比较了临床环境中的平衡训练与远程康复方法,在这种方法中,理疗师和医生可以远程跟踪患者的进展。
本文介绍了基于虚拟现实(VR)的动态站立框架支撑平衡训练的初步研究项目。六名中风患者参与了这项研究。患者在临床环境中进行了 3 周的平衡训练,在家庭环境中进行了 2 周的平衡训练,每周 5 次,每次最多 20 分钟。通过跟踪时间、碰撞次数和临床仪器伯格平衡量表(BBS)、计时起立行走测试、10 米步行测试以及在未受影响和受影响的肢体上站立等参数来证明客观效果。结果与没有 VR 和远程康复支持的平衡训练组进行了比较。采用双向方差分析(ANOVA)来探索两组中风患者之间的差异。
在接受 VR 支持的平衡训练的患者中,BBS 改善了 15%,TUG 改善了 29%,10 米步行测试改善了 26%,患侧和健侧的站立时间分别改善了 200%和 67%。随访表明,患者保持了获得的功能改善。VR 任务表现时间和碰撞次数分别减少到 45%和 68%。此外,在远程康复方法中使用 VR 支持的平衡训练与在临床环境中的常规平衡训练相比,无论是整体平均水平还是平均改善程度,都没有统计学差异。
远程康复方法中使用 VR 支持的平衡训练改善了中风患者的平衡,对患者姿势功能的改善效果与临床环境中的常规平衡训练相同。然而,当平衡训练在患者家中而不是医院继续进行时,最终会减少门诊就诊次数,降低相关成本,并使更多的患者得到治疗。