CNRS at Telecom ParisTech-LTCI-TSI-Bureau C04, 46 Rue Barrault, Paris 75013, France.
IEEE Trans Vis Comput Graph. 2012 Oct;18(10):1650-63. doi: 10.1109/TVCG.2011.270.
Creating high-quality quad meshes from triangulated surfaces is a highly nontrivial task that necessitates consideration of various application specific metrics of quality. In our work, we follow the premise that automatic reconstruction techniques may not generate outputs meeting all the subjective quality expectations of the user. Instead, we put the user at the center of the process by providing a flexible, interactive approach to quadrangulation design. By combining scalar field topology and combinatorial connectivity techniques, we present a new framework, following a coarse to fine design philosophy, which allows for explicit control of the subjective quality criteria on the output quad mesh, at interactive rates. Our quadrangulation framework uses the new notion of Reeb atlas editing, to define with a small amount of interactions a coarse quadrangulation of the model, capturing the main features of the shape, with user prescribed extraordinary vertices and alignment. Fine grain tuning is easily achieved with the notion of connectivity texturing, which allows for additional extraordinary vertices specification and explicit feature alignment, to capture the high-frequency geometries. Experiments demonstrate the interactivity and flexibility of our approach, as well as its ability to generate quad meshes of arbitrary resolution with high-quality statistics, while meeting the user’s own subjective requirements.
从三角化表面创建高质量的四边形网格是一项非常复杂的任务,需要考虑各种特定于应用的质量指标。在我们的工作中,我们遵循这样一个前提,即自动重建技术可能无法生成满足用户所有主观质量期望的输出。相反,我们将用户置于流程的中心,提供一种灵活、交互的四边形设计方法。通过结合标量场拓扑和组合连接技术,我们提出了一种新的框架,遵循从粗到细的设计理念,允许以交互的速度对输出四边形网格的主观质量标准进行显式控制。我们的四边形网格框架使用新的 Reeb 图集编辑概念,通过少量交互来定义模型的粗四边形网格,捕获形状的主要特征,并使用用户指定的异常顶点和对齐方式。通过连接纹理的概念可以轻松实现细粒度调整,这允许额外的异常顶点指定和显式特征对齐,以捕获高频几何形状。实验证明了我们方法的交互性和灵活性,以及它能够生成具有任意分辨率的高质量统计信息的四边形网格,同时满足用户自己的主观要求。