Zanvyl Krieger Mind/Brain Institute, Johns Hopkins University, Baltimore, Maryland 21218, USA.
J Neurosci. 2011 Nov 30;31(48):17603-11. doi: 10.1523/JNEUROSCI.3907-11.2011.
Our tactual perception of roughness is independent of the manner in which we touch the surface. A brick surface feels rough no matter how slowly or how rapidly we move our fingers, despite the fluctuating sensory inputs that are transmitted to the finger. Current theories of roughness perception rely solely on inputs from the cutaneous afferents, which are highly affected by scan velocity and force. The question then is: how is roughness constancy achieved? To this end, we characterized the subject's perceived roughness in six scanning conditions. These included two modes of touch: direct touch, where the finger is in contact with the surface, and indirect touch, where the surface is scanned with a hand-held probe; and three scanning modes: active (moving the hand across a stationary surface), passive (moving the surface across a stationary hand), and pseudo-passive (subject's hand is moved by the experimenter across a stationary surface). Here, we show that roughness constancy is preserved during active but not passive scanning, indicating that the hand movement is necessary for roughness constancy in both direct and indirect touch. Roughness constancy is also preserved during pseudo-passive scanning, which stresses the importance of proprioceptive input. The results show that cutaneous input provides the signals necessary for roughness perception and that proprioceptive input resulting from hand movement-rather than a motor efference copy-is necessary to achieve roughness constancy. These findings have important implications in providing realistic sensory feedback for prosthetic-hand users.
我们对粗糙度的触觉感知不依赖于我们触摸表面的方式。无论我们以多慢或多快的速度移动手指,砖面都会感觉粗糙,尽管传递到手指的感觉输入是波动的。目前的粗糙度感知理论仅依赖于来自皮肤传入神经的输入,而皮肤传入神经的输入受到扫描速度和力的高度影响。那么问题来了:如何实现粗糙度的恒定性?为此,我们在六种扫描条件下对被试者的感知粗糙度进行了描述。这些条件包括两种触摸模式:直接触摸,即手指与表面接触;间接触摸,即用手持探头扫描表面;以及三种扫描模式:主动(手在静止表面上移动)、被动(表面在静止手上移动)和伪被动(实验者移动被试者的手在静止表面上)。在这里,我们表明粗糙度恒定性在主动扫描但不在被动扫描中保持不变,这表明在直接和间接触摸中,手部运动对于粗糙度恒定性是必要的。在伪被动扫描中也保持了粗糙度恒定性,这强调了本体感受输入的重要性。结果表明,皮肤输入提供了粗糙度感知所需的信号,而手部运动产生的本体感受输入(而不是运动传出副本)是实现粗糙度恒定性所必需的。这些发现对于为假肢使用者提供逼真的感觉反馈具有重要意义。