Roseman University of Health Sciences College of Pharmacy, South Jordan, UT 84095, USA.
Am J Pharm Educ. 2011 Nov 10;75(9):183. doi: 10.5688/ajpe759183.
To develop and evaluate a board game designed to increase students' enjoyment of learning metabolic pathways; their familiarity with pathway reactions, intermediates, and regulation; and, their understanding of how pathways relate to one another and to selected biological conditions.
The board game, entitled Race to Glucose, was created as a team activity for first-year pharmacy students in the biochemistry curriculum.
A majority of respondents agreed that the game was helpful for learning regulation, intermediates, and interpathway relationships but not for learning reactions, formation of energetic molecules, or relationships, to biological conditions. There was a significant increase in students' scores on game-related examination questions (68.8% pretest vs. 81.3% posttest), but the improvement was no greater than that for examination questions not related to the game (12.5% vs. 10.9%).
First-year pharmacy students considered Race to Glucose to be an enjoyable and helpful tool for learning intermediates, regulation, and interpathway relationships.
开发并评估一款棋盘游戏,旨在提高学生学习代谢途径的兴趣;使他们熟悉途径反应、中间产物和调控;并加深他们对途径之间以及与特定生物条件之间相互关系的理解。
这款名为“奔向葡萄糖”的棋盘游戏是专为生物化学课程中的一年级药学专业学生设计的团队活动。
大多数受访者认为该游戏有助于学习调控、中间产物和途径间关系,但对学习反应、能量分子的形成以及与生物条件的关系帮助不大。与游戏相关的考试问题的得分显著提高(前测 68.8%,后测 81.3%),但提高幅度与不与游戏相关的考试问题(12.5%比 10.9%)相当。
一年级药学专业学生认为“奔向葡萄糖”是一种有趣且有益的学习中间产物、调控和途径间关系的工具。