Department of Personality, Evaluation and Psychological Treatment, Universidad de Valencia, Spain.
Health Educ Res. 2013 Apr;28(2):234-48. doi: 10.1093/her/cys044. Epub 2012 Apr 11.
Possessing sufficient nutritional knowledge is a necessary component in the prevention and treatment of obesity. A solid understanding of nutrition can help people make appropriate food selections and can also help correct irrational ideas or myths people may believe about food. It is a challenge to provide this information to children in ways that are exciting. Thus, we propose an online video game platform to deliver the information. The objective of this study was to study the efficacy and acceptability of an online game called 'ETIOBE Mates' that was designed to improve children's nutritional knowledge; furthermore, we compare it with the traditional paper-pencil mode of information delivery. A sample of 228 children participated in the study. Participants were divided into two groups: an experimental group (who used ETIOBE Mates) and a control group (who were given a pamphlet). Both groups increased their scores for nutritional knowledge. The interaction between group × time was also statistically significant; it indicated that acquisition of nutritional knowledge was superior in the experimental group. The children considered the serious games platform to be a useful medium for improving their nutritional knowledge. Online games can be an effective method of delivery for preventive and treatment tasks that are otherwise tedious for children.
拥有足够的营养知识是预防和治疗肥胖的必要组成部分。对营养有扎实的理解可以帮助人们做出适当的食物选择,也可以帮助纠正人们对食物可能存在的不合理想法或误解。以令人兴奋的方式向儿童提供这些信息是一项挑战。因此,我们提出了一个在线视频游戏平台来传递信息。本研究的目的是研究一种名为“ETIOBE Mates”的在线游戏的疗效和可接受性,该游戏旨在提高儿童的营养知识;此外,我们将其与传统的纸笔信息传递模式进行了比较。共有 228 名儿童参与了这项研究。参与者被分为两组:实验组(使用 ETIOBE Mates)和对照组(发放小册子)。两组儿童的营养知识得分都有所提高。组间×时间的相互作用也具有统计学意义;这表明实验组在获取营养知识方面表现更优。孩子们认为严肃游戏平台是提高营养知识的有用媒介。在线游戏可以成为一种有效的方法,用于传递对儿童来说枯燥乏味的预防和治疗任务。