Institute of Human Movement Sciences, ETH Zurich, Switzerland.
Eur J Neurosci. 2012 May;35(9):1513-21. doi: 10.1111/j.1460-9568.2012.08062.x. Epub 2012 Apr 18.
It is known that activity in secondary motor areas during observation of human limbs performing actions is affected by the observer's viewpoint, with first-person views generally leading to stronger activation. However, previous neuroimaging studies have displayed limbs in front of the observer, providing an offset view of the limbs without a truly first-person viewpoint. It is unknown to what extent these pseudo-first-person viewpoints have affected the results published to date. In this experiment, we used a horizontal two-dimensional mirrored display that places virtual limbs at the correct egocentric position relative to the observer. We compared subjects using the mirrored and conventional displays while recording over the premotor cortex with functional near-infrared spectroscopy. Subjects watched a first-person view of virtual arms grasping incoming balls on-screen; they were instructed to either imagine the virtual arm as their own [motor imagery during observation (MIO)] or to execute the movements [motor execution (ME)]. With repeated-measures anova, the hemoglobin difference as a direct index of cortical oxygenation revealed significant main effects of the factors hemisphere (P = 0.005) and condition (P ≤ 0.001) with significant post hoc differences between MIO-mirror and MIO-conventional (P = 0.024). These results suggest that the horizontal mirrored display provides a more accurate first-person view, enhancing subjects' ability to perform motor imagery during observation. Our results may have implications for future experimental designs involving motor imagery, and may also have applications in video gaming and virtual reality therapy, such as for patients following stroke.
据了解,在观察人类肢体动作时,次要运动区域的活动会受到观察者视角的影响,第一人称视角通常会导致更强的激活。然而,之前的神经影像学研究已经在观察者面前展示了肢体,提供了一种没有真正第一人称视角的肢体偏移视图。目前还不清楚这些伪第一人称视角在多大程度上影响了迄今为止发表的结果。在这项实验中,我们使用了一种水平二维镜像显示器,该显示器将虚拟肢体放置在相对于观察者的正确自我中心位置。我们在运动前皮质区用功能性近红外光谱记录了使用镜像和常规显示器的受试者。受试者观看了第一人称视角的虚拟手臂在屏幕上抓取传入的球;他们被指示要么想象虚拟手臂是自己的[观察时的运动想象(MIO)],要么执行动作[运动执行(ME)]。通过重复测量方差分析,血红蛋白差异作为皮质氧合的直接指标,揭示了因素半球(P=0.005)和条件(P≤0.001)的显著主效应,以及 MIO-镜像和 MIO-常规之间的显著事后差异(P=0.024)。这些结果表明,水平镜像显示器提供了更准确的第一人称视角,增强了受试者在观察时进行运动想象的能力。我们的结果可能对涉及运动想象的未来实验设计有影响,也可能在视频游戏和虚拟现实治疗中得到应用,例如对中风后的患者。