Seidel Malkinson Tal, McKyton Ayelet, Zohary Ehud
Department of Neurobiology, Hebrew University, Jerusalem, Israel.
J Vis. 2012 Jun 22;12(6):30. doi: 10.1167/12.6.30.
Accurately perceiving the velocity of an object during smooth pursuit is a complex challenge: although the object is moving in the world, it is almost still on the retina. Yet we can perceive the veridical motion of a visual stimulus in such conditions, suggesting a nonretinal representation of the motion vector. To explore this issue, we studied the frames of representation of the motion vector by evoking the well known motion aftereffect during smooth-pursuit eye movements (SPEM). In the retinotopic configuration, due to an accompanying smooth pursuit, a stationary adapting random-dot stimulus was actually moving on the retina. Motion adaptation could therefore only result from motion in retinal coordinates. In contrast, in the spatiotopic configuration, the adapting stimulus moved on the screen but was practically stationary on the retina due to a matched SPEM. Hence, adaptation here would suggest a representation of the motion vector in spatiotopic coordinates. We found that exposure to spatiotopic motion led to significant adaptation. Moreover, the degree of adaptation in that condition was greater than the adaptation induced by viewing a random-dot stimulus that moved only on the retina. Finally, pursuit of the same target, without a random-dot array background, yielded no adaptation. Thus, in our experimental conditions, adaptation is not induced by the SPEM per se. Our results suggest that motion computation is likely to occur in parallel in two distinct representations: a low-level, retinal-motion dependent mechanism and a high-level representation, in which the veridical motion is computed through integration of information from other sources.
尽管物体在现实世界中移动,但它在视网膜上几乎是静止的。然而,在这种情况下我们仍能感知视觉刺激的真实运动,这表明存在运动矢量的非视网膜表征。为了探究这个问题,我们通过在平稳跟踪眼球运动(SPEM)过程中诱发著名的运动后效,研究了运动矢量的表征框架。在视网膜拓扑结构中,由于伴随的平稳跟踪,一个静止的适应性随机点刺激实际上在视网膜上移动。因此,运动适应只能由视网膜坐标中的运动引起。相比之下,在空间拓扑结构中,适应性刺激在屏幕上移动,但由于匹配的SPEM,在视网膜上实际上是静止的。因此,这里的适应表明运动矢量在空间拓扑坐标中的表征。我们发现,暴露于空间拓扑运动导致显著的适应。此外,在这种情况下的适应程度大于仅在视网膜上移动的随机点刺激所引起的适应。最后,在没有随机点阵列背景的情况下跟踪同一目标,不会产生适应。因此,在我们的实验条件下,适应不是由SPEM本身引起的。我们的结果表明,运动计算可能在两种不同的表征中并行发生:一种是低级的、依赖视网膜运动的机制,另一种是高级表征,其中真实运动是通过整合来自其他来源的信息来计算的。