Menk Christoffer, Koch Reinhard
IEEE Trans Vis Comput Graph. 2013 Feb;19(2):236-48. doi: 10.1109/TVCG.2012.146. Epub 2012 Jun 26.
Spatial augmented reality is especially interesting for the design process of a car, because a lot of virtual content and corresponding real objects are used. One important issue in such a process is that the designer can trust the visualized colors on the real object, because design decisions are made on basis of the projection. In this paper, we present an interactive visualization technique which is able to exactly compute the RGB values for the projected image, so that the resulting colors on the real object are equally perceived as the real desired colors. Our approach computes the influences of the ambient light, the material, the pose and the color model of the projector to the resulting colors of the projected RGB values by using a physically based computation. This information allows us to compute the adjustment for the RGB values for varying projector positions at interactive rates. Since the amount of projectable colors does not only depend on the material and the ambient light, but also on the pose of the projector, our method can be used to interactively adjust the range of projectable colors by moving the projector to arbitrary positions around the real object. We further extend the mentioned method so that it is applicable to multiple projectors. All methods are evaluated in a number of experiments.
空间增强现实对于汽车设计过程尤为有趣,因为会用到大量虚拟内容和相应实物。在这样一个过程中,一个重要问题是设计师能够信任实物上可视化的颜色,因为设计决策是基于投影做出的。在本文中,我们提出一种交互式可视化技术,它能够精确计算投影图像的RGB值,从而使实物上呈现的颜色与实际期望的颜色被同等感知。我们的方法通过基于物理的计算来确定环境光、材质、投影仪的姿态以及颜色模型对投影RGB值最终颜色的影响。这些信息使我们能够以交互速率计算不同投影仪位置下RGB值的调整。由于可投影颜色的范围不仅取决于材质和环境光,还取决于投影仪的姿态,我们的方法可用于通过将投影仪移动到实物周围的任意位置来交互式调整可投影颜色的范围。我们进一步扩展上述方法,使其适用于多个投影仪。所有方法都在一系列实验中进行了评估。