Skarratt Paul A, Cole Geoff G, Kuhn Gustav
Department of Psychology, University of Hull Hull, UK.
Front Hum Neurosci. 2012 Jun 29;6:196. doi: 10.3389/fnhum.2012.00196. eCollection 2012.
Laboratory studies of social visual cognition often simulate the critical aspects of joint attention by having participants interact with a computer-generated avatar. Recently, there has been a movement toward examining these processes during authentic social interaction. In this review, we will focus on attention to faces, attentional misdirection, and a phenomenon we have termed social inhibition of return (Social IOR), that have revealed aspects of social cognition that were hitherto unknown. We attribute these discoveries to the use of paradigms that allow for more realistic social interactions to take place. We also point to an area that has begun to attract a considerable amount of interest-that of Theory of Mind (ToM) and automatic perspective taking-and suggest that this too might benefit from adopting a similar approach.
社会视觉认知的实验室研究通常通过让参与者与计算机生成的虚拟形象进行互动,来模拟共同注意的关键方面。最近,出现了一种朝着在真实社会互动过程中研究这些过程的趋势。在这篇综述中,我们将聚焦于对面孔的注意、注意误导,以及我们称之为社会返回抑制(Social IOR)的现象,这些已经揭示了迄今为止尚不为人知的社会认知方面。我们将这些发现归因于使用了能够实现更现实社会互动的范式。我们还指出了一个已开始吸引大量关注的领域——心理理论(ToM)和自动采择观点领域——并认为这一领域也可能从采用类似方法中受益。