Department of Environmental Health, Harvard School of Public Health, Boston, MA, USA.
Neurotoxicology. 2012 Oct;33(5):1203-11. doi: 10.1016/j.neuro.2012.06.012. Epub 2012 Jul 6.
Comparisons between animal and human neurotoxicology studies are a foundation of risk assessment, but are hindered by differences in measured behaviors. The radial arm maze (RAM), a rodent visuospatial learning and memory task, has a computerized version for use in children, which may help improve comparisons between animal and human studies.
To describe the characteristics and correlates of the virtual radial arm maze (VRAM) in 255 children age 10-15 years from Italy.
We administered the VRAM using a laptop computer and measured children's performance using the latency, distance, and working/reference memory errors during eight trials. Using generalized linear mixed models, we described VRAM performance in relation to demographic factors, child activities, and several standard neuropsychologic tests (Italian translations), including the Conners Parent Rating Scales-Short Version (CPRS), California Verbal Learning Test (CVLT), Wechsler Intelligence Scales for Children, finger tapping speed, reaction time, and motor skills.
Children's VRAM performance tended to improve between trials 1 and 6 and then plateaued between trials 6 and 8. Males finished the task 14 s faster (95% confidence interval [CI]: -20, -9) than females. Children who played 2+h of video games per day finished 16 s faster (CI: -26, -6) and with 34% (CI: 5, 54%) fewer working memory errors than children who reported not playing video games. Higher IQ and better CVLT scores were associated with better VRAM performance. Higher cognitive/inattention CPRS scores were associated with more working (11%; CI: 1, 22) and reference memory errors (7%; CI: 1, 12).
Consistent with animal studies, VRAM performance improved over the course of test trials and males performed better than females. Better VRAM performance was related to higher IQ, fewer inattentive behaviors, and better verbal memory. The VRAM may help to improve the integration and comparison between animal and epidemiological studies of environmental neurotoxicants.
动物神经毒理学研究与人类神经毒理学研究之间的比较是风险评估的基础,但由于所测行为的差异而受到阻碍。放射臂迷宫(RAM)是一种啮齿动物的视觉空间学习和记忆任务,有一个用于儿童的计算机化版本,这可能有助于改善动物和人类研究之间的比较。
描述意大利 255 名 10-15 岁儿童虚拟放射臂迷宫(VRAM)的特征和相关性。
我们使用笔记本电脑进行 VRAM 测试,并使用潜伏期、距离和工作/参考记忆错误测量了儿童在 8 次试验中的表现。使用广义线性混合模型,我们描述了 VRAM 性能与人口统计学因素、儿童活动以及包括 Conners 父母评定量表-短版(CPRS)、加州词语学习测试(CVLT)、韦氏儿童智力量表、手指敲击速度、反应时间和运动技能在内的几种标准神经心理测试(意大利语翻译)之间的关系。
儿童 VRAM 性能在第 1 次和第 6 次试验之间趋于提高,然后在第 6 次和第 8 次试验之间趋于平稳。男性完成任务的速度比女性快 14 秒(95%置信区间[CI]:-20,-9)。每天玩 2 小时以上视频游戏的儿童比报告不玩视频游戏的儿童快 16 秒(CI:-26,-6),且工作记忆错误少 34%(CI:5,54%)。较高的智商和更好的 CVLT 分数与更好的 VRAM 表现相关。较高的认知/注意力不集中 CPRS 分数与更多的工作(11%;CI:1,22)和参考记忆错误(7%;CI:1,12)相关。
与动物研究一致,VRAM 性能在测试试验过程中有所提高,男性表现优于女性。更好的 VRAM 表现与更高的智商、更少的注意力不集中行为和更好的语言记忆有关。VRAM 可能有助于改善环境神经毒物的动物和流行病学研究之间的整合和比较。