Keio University, Shonan Fujisawa Campus, Endo Fujisawa 5322, Japan.
Hum Factors. 2012 Aug;54(4):636-53. doi: 10.1177/0018720811433052.
The goal was to study the natural and intuitive use of surface gestures for the development of a tabletop system. Furthermore, the effect of expertise on choice of gestures was examined.
It is still not well understood what kinds of gestures novice users choose when they interact with gesture recognition systems.
First, novices' and experts' choice of gestures for a tabletop system was compared in a quasiexperimental design. Second, memorability of novices' and experts' gesture sets derived from the first study was compared in an experimental study. Third, memorization of hand shape and motion path was examined in a further experiment.
Data revealed user preferences for specific hand shapes and motion paths. Choice of gestures was affected by the size of the manipulated object,expertise, and nature of the command (direct manipulation of objects vs. assessment of abstract functions). Follow-up experiments revealed that the novices' gesture set was better memorized than were the experts' gesture set. Furthermore, the motion path of a gesture is better memorized than the specific hand shapes for a gesture.
Expertise affects the choice of gesture to a certain degree. It is therefore essential to involve novice users in the development of gesture vocabularies. Gestures for technical systems should be simple and should involve distinctive motion patterns instead of focusing on specific hand shapes or number of fingers. Abstract or symbolic gestures should be avoided.
Results of the study can be applied to the development of surface gestures for tabletop systems.
研究表面手势的自然直观使用,以开发桌面系统。此外,还研究了专业知识对口译选择的影响。
对于新手用户在与手势识别系统交互时选择哪种手势,目前仍了解不多。
首先,在准实验设计中比较了新手和专家对手表系统手势的选择。其次,在实验研究中比较了从第一项研究中得出的新手和专家手势集的可记忆性。第三,在进一步的实验中检查了手形和运动路径的记忆。
数据揭示了用户对手形和运动路径的偏好。手势的选择受到操纵对象的大小、专业知识和命令的性质(直接操纵对象与评估抽象功能)的影响。后续实验表明,新手的手势集比专家的手势集更容易记忆。此外,手势的运动路径比手势的特定手形更容易记忆。
专业知识在一定程度上影响手势的选择。因此,在开发手势词汇时,必须让新手用户参与其中。技术系统的手势应该简单,并涉及独特的运动模式,而不是专注于特定的手形或手指数量。应避免使用抽象或符号手势。
该研究的结果可应用于桌面系统表面手势的开发。