University of Central Florida, Orlando, FL 32827, USA.
Med Teach. 2013;35(1):e876-84. doi: 10.3109/0142159X.2012.714884. Epub 2012 Sep 3.
Simulation in medical education provides students with opportunities to practice interviews, examinations, and diagnosis formulation related to complex conditions without risks to patients.
To examine differences between individual and team participation on learning outcomes and student perspectives through use of virtual patients (VPs) for teaching cranial nerve (CN) evaluation.
Fifty-seven medical students were randomly assigned to complete simulation exercises either as individuals or as members of three-person teams. Students interviewed, examined, and diagnosed VPs with possible CN damage in the neurological exam rehearsal virtual environment (NERVE). Knowledge of CN abnormalities was assessed pre- and post-simulation. Student perspectives of system usability were evaluated post-simulation.
An aptitude-treatment interaction (ATI) effect was detected; at pre-test scores ≤ 50%, students in teams scored higher (83%) at post-test than did students as individuals (62%, p = 0.02). Post-simulation, students in teams reported greater confidence in their ability to diagnose CN abnormalities than did students as individuals (p = 0.02; mean rating = 4.0/5.0 and 3.4/5.0, respectively).
The ATI effect allows us to begin defining best practices for the integration of VP simulators into the medical curriculum. We are persuaded to implement future NERVE exercises with small teams of medical students.
医学教育中的模拟为学生提供了在不影响患者风险的情况下练习与复杂情况相关的访谈、检查和诊断制定的机会。
通过使用虚拟患者 (VP) 教授颅神经 (CN) 评估,检查个体和团队参与对学习成果和学生观点的影响。
57 名医学生被随机分配单独或作为三人团队的成员完成模拟练习。学生在神经检查排练虚拟环境 (NERVE) 中对可能有 CN 损伤的 VP 进行访谈、检查和诊断。在模拟前后评估 CN 异常的知识。在模拟后评估系统可用性的学生观点。
检测到能力-处理相互作用 (ATI) 效应;在预测试成绩≤50%时,团队中的学生在测试后得分(83%)高于个体学生(62%,p=0.02)。模拟后,团队中的学生比个体学生更有信心诊断 CN 异常(p=0.02;平均评分分别为 4.0/5.0 和 3.4/5.0)。
ATI 效应使我们能够开始定义将 VP 模拟器集成到医学课程中的最佳实践。我们相信可以在未来的 NERVE 练习中采用小团队的医学生。