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光源颜色和背景亮度对模糊 3D 半球体凹凸感知的影响。

Color of light-source and background luminance on perceived convexity and concavity of a blurred 3-D hemisphere.

机构信息

Department of Product Design, Ming Chuan University.

出版信息

Percept Mot Skills. 2012 Aug;115(1):91-104. doi: 10.2466/24.01.27.PMS.115.4.91-104.

Abstract

In the present study, the effect of light-source color, size, background luminance, and blur on the perceived convexity and concavity of a 3-D hemisphere was investigated. The sample consisted of 84 undergraduates divided into Experience and No-experience groups based on experience working with 3D software. Participants were asked to adjust the angle of light in a clockwise direction until a convex hemisphere appeared concave. Analysis indicated that the color of light had a statistically significant effect on the angle of adjusted light, and the Experience group adjusted the angle of light less than did the No-experience group. The angle of the adjusted light was significantly smaller under the high background luminance condition compared with the medium and low luminance conditions. The angle of adjusted light under the low blur condition was greater than that under the high and medium blur conditions. These results have implications for graphics-based interface design.

摘要

在本研究中,研究了光源颜色、大小、背景亮度和模糊度对 3D 半球体凸凹感知的影响。样本由 84 名本科生组成,根据他们使用 3D 软件的经验分为经验组和无经验组。要求参与者顺时针调整光线角度,直到凸半球看起来凹进去为止。分析表明,光源颜色对调整光线的角度有统计学上的显著影响,经验组调整光线的角度小于无经验组。与中低亮度条件相比,高背景亮度条件下调整光线的角度明显较小。低模糊度条件下调整光线的角度大于高模糊度和中模糊度条件下的角度。这些结果对基于图形的界面设计有启示意义。

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