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基于视差的立体运动探测器不太适合跟踪二维运动。

Disparity-based stereomotion detectors are poorly suited to track 2D motion.

作者信息

Zannoli Marina, Cass John, Alais David, Mamassian Pascal

机构信息

Université Paris Descartes, Sorbonne Paris Cité, Paris, France.

出版信息

J Vis. 2012 Oct 22;12(11):15. doi: 10.1167/12.11.15.

Abstract

A study was conducted to examine the time required to process lateral motion and motion-in-depth for luminance- and disparity-defined stimuli. In a 2 × 2 design, visual stimuli oscillated sinusoidally in either 2D (moving left to right at a constant disparity of 9 arcmin) or 3D (looming and receding in depth between 6 and 12 arcmin) and were defined either purely by disparity (change of disparity over time [CDOT]) or by a combination of disparity and luminance (providing CDOT and interocular velocity differences [IOVD]). Visual stimuli were accompanied by an amplitude-modulated auditory tone that oscillated at the same rate and whose phase was varied to find the latency producing synchronous perception of the auditory and visual oscillations. In separate sessions, oscillations of 0.7 and 1.4 Hz were compared. For the combined CDOT + IOVD stimuli (disparity and luminance [DL] conditions), audiovisual synchrony required a 50 ms auditory lag, regardless of whether the motion was 2D or 3D. For the CDOT-only stimuli (disparity-only [DO] conditions), we found that a similar lag (~60 ms) was needed to produce synchrony for the 3D motion condition. However, when the CDOT-only stimuli oscillated along a 2D path, the auditory lags required for audiovisual synchrony were much longer: 170 ms for the 0.7 Hz condition, and 90 ms for the 1.4 Hz condition. These results suggest that stereomotion detectors based on CDOT are well suited to tracking 3D motion, but are poorly suited to tracking 2D motion.

摘要

一项研究旨在考察处理亮度和视差定义的刺激的横向运动和深度运动所需的时间。在一个2×2设计中,视觉刺激以正弦形式在二维(以9角分的恒定视差从左向右移动)或三维(在6至12角分之间深度上的逼近和后退)中振荡,并且要么纯粹由视差定义(视差随时间的变化[CDOT]),要么由视差和亮度的组合定义(提供CDOT和眼间速度差异[IOVD])。视觉刺激伴随着一个调幅听觉音调,该音调以相同速率振荡,并且其相位被改变以找到产生听觉和视觉振荡同步感知的潜伏期。在单独的实验环节中,比较了0.7赫兹和1.4赫兹的振荡。对于组合的CDOT + IOVD刺激(视差和亮度[DL]条件),无论运动是二维还是三维,视听同步都需要50毫秒的听觉延迟。对于仅CDOT刺激(仅视差[DO]条件),我们发现对于三维运动条件,产生同步需要类似的延迟(约60毫秒)。然而,当仅CDOT刺激沿二维路径振荡时,视听同步所需的听觉延迟要长得多:0.7赫兹条件下为170毫秒,1.4赫兹条件下为90毫秒。这些结果表明,基于CDOT的立体运动探测器非常适合跟踪三维运动,但不太适合跟踪二维运动。

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